# \#apply-damage

**URL:** https://forums.unrealengine.com/tag/apply-damage/3016.md

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## [how do i make the "apply damage" in this function actually work, does it have to do with the code for my healthbars?](https://forums.unrealengine.com/t/how-do-i-make-the-apply-damage-in-this-function-actually-work-does-it-have-to-do-with-the-code-for-my-healthbars/2670489)

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**Author:** [@Guigoso2006](https://forums.unrealengine.com/u/Guigoso2006)\
**Replies:** 5\
**Last updated:** [October 31, 2025, 3:09pm UTC](https://forums.unrealengine.com/t/how-do-i-make-the-apply-damage-in-this-function-actually-work-does-it-have-to-do-with-the-code-for-my-healthbars/2670489 "2025-10-31T15:09:16Z")

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code for healthbars code excerpt that is supposed to activate the function the function (observation: every other instance of apply damage works on the player instance (who has the variable “damage amount b”) but n…

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## [How can i compare DamageType, that i wrote in ApplyRadialDamage, with another DamageType?](https://forums.unrealengine.com/t/how-can-i-compare-damagetype-that-i-wrote-in-applyradialdamage-with-another-damagetype/1525730)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 1\
**Last updated:** [December 15, 2023, 6:14pm UTC](https://forums.unrealengine.com/t/how-can-i-compare-damagetype-that-i-wrote-in-applyradialdamage-with-another-damagetype/1525730 "2023-12-15T18:14:12Z")

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I have a situation. My NPC has immunity to a DamageType. In function OnTakeRadialDamage i must compare DamageType, that NPS get and DamageType, th witch NPS has immunity. Attetion! I’m codding on C++, but immunity Damage…

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## [Why cant the client hit the enemy I'm fairly new to multiplayer and even unreal](https://forums.unrealengine.com/t/why-cant-the-client-hit-the-enemy-im-fairly-new-to-multiplayer-and-even-unreal/1524171)

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**Author:** [@Catasticfeet](https://forums.unrealengine.com/u/Catasticfeet)\
**Replies:** 2\
**Last updated:** [December 14, 2023, 1:43pm UTC](https://forums.unrealengine.com/t/why-cant-the-client-hit-the-enemy-im-fairly-new-to-multiplayer-and-even-unreal/1524171 "2023-12-14T13:43:11Z")

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please help Player: enemy:

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## [Apply Damage and Event AnyDamage have different values](https://forums.unrealengine.com/t/apply-damage-and-event-anydamage-have-different-values/1263339)

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**Author:** [@Vachy](https://forums.unrealengine.com/u/Vachy)\
**Replies:** 3\
**Last updated:** [August 17, 2023, 11:37am UTC](https://forums.unrealengine.com/t/apply-damage-and-event-anydamage-have-different-values/1263339 "2023-08-17T11:37:23Z")

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Hello, I have a little problem with “Apply Damage” accuracy. It generates a random number and passes it through “Apply Damage” but the value at “Event AnyDamage” is different. Any idea why?

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## [Applying Damage once check?](https://forums.unrealengine.com/t/applying-damage-once-check/474786)

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**Author:** [@immanuelscanvas](https://forums.unrealengine.com/u/immanuelscanvas)\
**Replies:** 0\
**Last updated:** [November 21, 2020, 8:02am UTC](https://forums.unrealengine.com/t/applying-damage-once-check/474786 "2020-11-21T08:02:04Z")

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Hello, I’m sure this isn’t a very difficult check but I’m having a little struggle of how to check it. The player’s attack hits the enemy actor which triggers them to take damage and play a certain montage. The attack is…

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## [How can I apply damage to a certain point on a character?](https://forums.unrealengine.com/t/how-can-i-apply-damage-to-a-certain-point-on-a-character/454455)

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**Author:** [@JayBouleur](https://forums.unrealengine.com/u/JayBouleur)\
**Replies:** 1\
**Last updated:** [August 27, 2019, 12:05am UTC](https://forums.unrealengine.com/t/how-can-i-apply-damage-to-a-certain-point-on-a-character/454455 "2019-08-27T00:05:49Z")

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This might be a simple or dumb question, but how do I set up my blueprint so that the character AI only takes damage through a certain weak point on the body? I have it set up so that I can shoot and kill things but I wa…

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## [Apply Point Damage - Damage Causer within Widget](https://forums.unrealengine.com/t/apply-point-damage-damage-causer-within-widget/453714)

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**Author:** [@ACTimo91](https://forums.unrealengine.com/u/ACTimo91)\
**Replies:** 0\
**Last updated:** [August 11, 2019, 3:56pm UTC](https://forums.unrealengine.com/t/apply-point-damage-damage-causer-within-widget/453714 "2019-08-11T15:56:04Z")

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Hello everyone! Currently running in some issues using my Render Target Painting tool. One of the main events i have to run for getting this done is: Apply Point Damage. Apply Point Damage wants to know a ‘Damage Cause…

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## [Syntax for line trace hitting and applying damage to characters](https://forums.unrealengine.com/t/syntax-for-line-trace-hitting-and-applying-damage-to-characters/406305)

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**Author:** [@dougemmedhen](https://forums.unrealengine.com/u/dougemmedhen)\
**Replies:** 5\
**Last updated:** [October 13, 2017, 5:21am UTC](https://forums.unrealengine.com/t/syntax-for-line-trace-hitting-and-applying-damage-to-characters/406305 "2017-10-13T05:21:39Z")

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I’m at my wit’s end, I have a weapon line trace that applies damage to destructible meshes, now I’m trying to figure out how to apply damage to characters. Here’s what I got: ACharacter \*person= Cast(hit.getactor()); …

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## [ApplyDamage STOPS in Simulate Physics Mode! Help!](https://forums.unrealengine.com/t/applydamage-stops-in-simulate-physics-mode-help/398286)

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**Author:** [@anonymous\_user\_0746fae6](https://forums.unrealengine.com/u/anonymous_user_0746fae6)\
**Replies:** 0\
**Last updated:** [August 4, 2017, 10:03pm UTC](https://forums.unrealengine.com/t/applydamage-stops-in-simulate-physics-mode-help/398286 "2017-08-04T22:03:08Z")

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EventTick → IsOverlappingBox → ApplyDamage(10) to my CharacterBP But when my character simulates physics (and is still being applied the damage from EventTick IsOverlappingBox event) the ApplyDamage stops dead in its tr…

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## [How can I recreate apply dmg function?](https://forums.unrealengine.com/t/how-can-i-recreate-apply-dmg-function/398884)

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**Author:** [@anonymous\_user\_8499f357](https://forums.unrealengine.com/u/anonymous_user_8499f357)\
**Replies:** 3\
**Last updated:** [June 17, 2017, 3:35pm UTC](https://forums.unrealengine.com/t/how-can-i-recreate-apply-dmg-function/398884 "2017-06-17T15:35:25Z")

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I need to recreate apply dmg function because I would like to change the single float dmg input to array dmg input. The problem is, that I dont know how to create a part where you tell the function which actor whould you…

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## [Widget Apply Damage?](https://forums.unrealengine.com/t/widget-apply-damage/394923)

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**Author:** [@anonymous\_user\_35646a8c](https://forums.unrealengine.com/u/anonymous_user_35646a8c)\
**Replies:** 3\
**Last updated:** [May 29, 2017, 4:28pm UTC](https://forums.unrealengine.com/t/widget-apply-damage/394923 "2017-05-29T16:28:38Z")

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Already have a health and damage system. I want to press a button inside of the widget to make it reduce the number of health, I am just not sure how to do it. On the button clicked event I am having difficulty targeting…

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## [Use buttons to cause damage to pawn/actor?](https://forums.unrealengine.com/t/use-buttons-to-cause-damage-to-pawn-actor/394848)

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**Author:** [@anonymous\_user\_35646a8c](https://forums.unrealengine.com/u/anonymous_user_35646a8c)\
**Replies:** 2\
**Last updated:** [May 28, 2017, 5:12am UTC](https://forums.unrealengine.com/t/use-buttons-to-cause-damage-to-pawn-actor/394848 "2017-05-28T05:12:29Z")

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Been working for a few hours in an attempt to get a Pokemon battle style widget to work (Fight, Run, ect). I have a Widget with a fight option and a working HP system. I am just having trouble making it when the button i…

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## [How to separate Hand from body from a skeletal mesh?](https://forums.unrealengine.com/t/how-to-separate-hand-from-body-from-a-skeletal-mesh/392896)

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**Author:** [@anonymous\_user\_a6059e7e1](https://forums.unrealengine.com/u/anonymous_user_a6059e7e1)\
**Replies:** 0\
**Last updated:** [May 6, 2017, 2:47pm UTC](https://forums.unrealengine.com/t/how-to-separate-hand-from-body-from-a-skeletal-mesh/392896 "2017-05-06T14:47:40Z")

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Hello, How can i separate Hand From character after apply damage?

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## [Apply Damage explodes my destructible mesh](https://forums.unrealengine.com/t/apply-damage-explodes-my-destructible-mesh/327673)

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**Author:** [@DeathKwonDo](https://forums.unrealengine.com/u/DeathKwonDo)\
**Replies:** 8\
**Last updated:** [April 14, 2017, 9:49pm UTC](https://forums.unrealengine.com/t/apply-damage-explodes-my-destructible-mesh/327673 "2017-04-14T21:49:41Z")

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Hi, I’m trying to create a destructible object that takes a number of melee “impacts” (damage events really) and then explodes with a directional force opposite that of the instigating characters position. However, my m…

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## [Apply materials](https://forums.unrealengine.com/t/apply-materials/390178)

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**Author:** [@guitarist898](https://forums.unrealengine.com/u/guitarist898)\
**Replies:** 0\
**Last updated:** [April 6, 2017, 7:55pm UTC](https://forums.unrealengine.com/t/apply-materials/390178 "2017-04-06T19:55:48Z")

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hello, I created a model with SketchUp quite complex. the export as FBX on unreal engine, except that when I go to move the existing materials on some textures of my model exported applies not me. On some texture it appl…

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## [Apply damage on capsule overlap being done multiple times](https://forums.unrealengine.com/t/apply-damage-on-capsule-overlap-being-done-multiple-times/332444)

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**Author:** [@anonymous\_user\_2ca937ac1](https://forums.unrealengine.com/u/anonymous_user_2ca937ac1)\
**Replies:** 3\
**Last updated:** [December 18, 2016, 9:10am UTC](https://forums.unrealengine.com/t/apply-damage-on-capsule-overlap-being-done-multiple-times/332444 "2016-12-18T09:10:09Z")

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I’m trying to get melee attacks to work properly. It’s doing damage but rather than applying it once per hit it’s doing so anywhere between 2 and several times each swing. If I’m moving foward as it happens it seems to…

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## [Apply Damage Function and HUD](https://forums.unrealengine.com/t/apply-damage-function-and-hud/374752)

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**Author:** [@anonymous\_user\_60057f9e](https://forums.unrealengine.com/u/anonymous_user_60057f9e)\
**Replies:** 2\
**Last updated:** [October 28, 2016, 6:43pm UTC](https://forums.unrealengine.com/t/apply-damage-function-and-hud/374752 "2016-10-28T18:43:43Z")

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Hello, I have a simple damage system for my simulator. When a character enters a fire, smoke etc and overlaps a collider the Apply Damage is activate in the PlayerCharacter bp and substracts 0.1 each time the character …

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## [Explode Destructable mesh in blueprint?](https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148)

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**Author:** [@jmietola](https://forums.unrealengine.com/u/jmietola)\
**Replies:** 3\
**Last updated:** [June 30, 2016, 6:34pm UTC](https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148 "2016-06-30T18:34:56Z")

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Hi I have a event and I want to trigger destructable mesh to explode. I’m trying to apply damage and the damage treshold for destructable mesh is 1.0. What possibly wrong? Check out the image.

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## [Why does damages do not spread on destructible mesh](https://forums.unrealengine.com/t/why-does-damages-do-not-spread-on-destructible-mesh/350107)

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**Author:** [@nafasso](https://forums.unrealengine.com/u/nafasso)\
**Replies:** 0\
**Last updated:** [March 10, 2016, 3:12am UTC](https://forums.unrealengine.com/t/why-does-damages-do-not-spread-on-destructible-mesh/350107 "2016-03-10T03:12:06Z")

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Hello everyone, I am facing some problem with the destructible meshes on UE 4.10 I am creating a destructible mesh with a damage threshold of 100 and a I want it to explode on collision with my bullets but I want it to…

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## [How to apply damage to destructible (BP)](https://forums.unrealengine.com/t/how-to-apply-damage-to-destructible-bp/296242)

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**Author:** [@Fantasmagore](https://forums.unrealengine.com/u/Fantasmagore)\
**Replies:** 14\
**Last updated:** [March 7, 2016, 4:33pm UTC](https://forums.unrealengine.com/t/how-to-apply-damage-to-destructible-bp/296242 "2016-03-07T16:33:12Z")

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Very new to BP scripting, I am trying my hardest to start learning BP and so far I enjoy it. However when coming up with simple things such as applying damage to a building that breaks when health reaches zero. I have no…

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## [Vehicle ragdoll collision](https://forums.unrealengine.com/t/vehicle-ragdoll-collision/295090)

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**Author:** [@Aussiemandias](https://forums.unrealengine.com/u/Aussiemandias)\
**Replies:** 5\
**Last updated:** [January 18, 2016, 2:02pm UTC](https://forums.unrealengine.com/t/vehicle-ragdoll-collision/295090 "2016-01-18T14:02:33Z")

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Hi guys, My vehicle is currently set to block players. When I drive into one at high speed, I apply damage and they turn into a ragdoll (with the physics properties too). The only problem with this, is that the vehicle …

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## [Multiplayer, can't apply dammage](https://forums.unrealengine.com/t/multiplayer-cant-apply-dammage/336345)

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**Author:** [@DKMiraiDK](https://forums.unrealengine.com/u/DKMiraiDK)\
**Replies:** 0\
**Last updated:** [October 24, 2015, 3:57pm UTC](https://forums.unrealengine.com/t/multiplayer-cant-apply-dammage/336345 "2015-10-24T15:57:42Z")

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I have a really annoying problem here, so I’m trying to apply damage to another player in my multiplayer test world, but it won’t apply the damage. What’s weird here is that the particle is spawning at the actor location…

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## [Tiny lagspikes when applying radius damage to a destructible](https://forums.unrealengine.com/t/tiny-lagspikes-when-applying-radius-damage-to-a-destructible/326622)

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**Author:** [@EnricoUniverse](https://forums.unrealengine.com/u/EnricoUniverse)\
**Replies:** 6\
**Last updated:** [July 28, 2015, 3:31pm UTC](https://forums.unrealengine.com/t/tiny-lagspikes-when-applying-radius-damage-to-a-destructible/326622 "2015-07-28T15:31:24Z")

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These lagspikes came with 4.8. Everytime I apply radius damage to a destructible that has already been destroyed a lot I get a tiny lagspike. Is this a known issue, and if so are there any workarounds? Maybe worth notin…

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## [Melee damage not working](https://forums.unrealengine.com/t/melee-damage-not-working/323240)

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**Author:** [@Leofixx](https://forums.unrealengine.com/u/Leofixx)\
**Replies:** 0\
**Last updated:** [June 27, 2015, 11:06am UTC](https://forums.unrealengine.com/t/melee-damage-not-working/323240 "2015-06-27T11:06:49Z")

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I’m trying to make a basic melee attack system for my game, to test it I was trying to make it so that when you left click a capsule will get all overlapping actors and then apply damage to them. The Damage would then tr…

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## [Networking - Apply Damage Instigator](https://forums.unrealengine.com/t/networking-apply-damage-instigator/317657)

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**Author:** [@Eresea](https://forums.unrealengine.com/u/Eresea)\
**Replies:** 0\
**Last updated:** [May 6, 2015, 3:55pm UTC](https://forums.unrealengine.com/t/networking-apply-damage-instigator/317657 "2015-05-06T15:55:40Z")

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Hi, I have encountered a problem trying to integrate damage dealing in my projet, I have been watching the tutorials on Networking and I want to use the Apply Damage node running on the server to deal damage to an actor …

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## [Can't apply damage to players over a Network](https://forums.unrealengine.com/t/cant-apply-damage-to-players-over-a-network/300480)

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**Author:** [@Motanum](https://forums.unrealengine.com/u/Motanum)\
**Replies:** 3\
**Last updated:** [May 5, 2015, 11:15am UTC](https://forums.unrealengine.com/t/cant-apply-damage-to-players-over-a-network/300480 "2015-05-05T11:15:55Z")

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Hello I have a problem, I am trying to create a simple SMG type of gun. Using a Line Trace by Channel, I managed to hit a player and cast it to a MyCharacter. If the cast works, then I spawn aExplosion emitter, just to …
