How to solve XAPK Validation Failed?

SkywolfGames
Fri, 10 Apr 2020 16:07:27 +0000
Mobile

So I am testing out an early access build of a game I built and which I had a problem at first but then it was working on the developer debugging built. However now its not working again…

Now when I launch it on the official game build to test it I am getting stuck this time on APK File Validation Failed.

Has anyone with this issue been able to successfully fix this issue? I’m a little confused and would appreciate some advice on fixing it if possible.

So far the most I’ve found is trying to rebuild the game and checking things mentioned here further Reducing APK Package Size | Unreal Engine Documentation but my app already sits at about 38.5mb with simple meshes and textures in there. I used fbx meshes from models I made in Blender and Materials I created in UE4 but other than default settings so I’m not sure what else the issue can be.

I don’t have a save game option in the game but maybe adding it would that fix it maybe? I am reading and noticing some mentions of obb save file but I don’t quite understand that or maybe its related to a storage issue but the app has storage access so I’m not sure what to check there and am trying to figure that out for an update to resolve it.

Any advice or help is greatly appreciated.

13 posts - 5 participants