Missing ambient occlusion from animated characters

neo187
Thu, 02 Aug 2018 23:20:55 +0000
Cinematics & Media

Hello

I am creating a couple of Level Sequences to render a few animated clips from Sequencer. I am noticing that none of my skeletal meshes, when playing the animations in Sequencer, are rendering with any ambient occlusion or contact shadows when touching the ground/surfaces…

What could I be doing wrong?

Many thanks!

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