No ambient occlusion in VR

Elias_Leonard
Wed, 05 Oct 2016 21:04:55 +0000
Rendering

So I have no visible ambient occlusion in projects created with the Virtual Reality template.
My screen is completely white in buffer visualization (Ambient occlusion).

I tried:

adding post processing volumes with the ambient occlusion cranked up

going to project settings → rendering → enabled ambient occlusion & ambient occlusion static fraction

export project setting from another project with AO working (for example the First person shooter template) and importing it into my virtual reality project

baking my light with and without light reflection capture (which shouldn’t make a difference, but who knows)

Also I’m using version 4.13.1 and I have the same problem on different PC’s in different projects all created with the VR template

Unreal Engine Forums – 5 Oct 16

No ambient occlusion in VR!? (Virtual reality teplate project)

So I have no visible ambient occlusion in projects created with the Virtual Reality template. My screen is completely white in buffer visualization (Ambient occlusion). I tried: adding post processing volumes with the ambient occlusion cranked up...

12 posts - 1 participant