UE 4.26 - AO in Forward Rendering. Not working anymore?

sunwolz
Fri, 12 Feb 2021 13:19:02 +0000
Rendering

Did Epic disable Ambient Occlusion for forward shading in 4.26?
I can’t get it to work no matter what I do.

In 4.25 AO in Forward seems to work fine.

Tried PPVolume overrides, Project settings (AO enabled), clean test projects, everything I know literally… Google also didn’t tell me anything on the subject.

7 posts - 6 participants