anonymous_user_63d17992
Sat, 26 Jul 2014 21:45:53 +0000
Rendering

Hello,

How to turn ssao ON?

I’ve found this:

docs.unrealengine.com

Post Process Effects

Effects applied to the whole rendered scene prior to being rendered.

but this documents have wrong construction IMO and don’t tell the most important thing: where is option and how to turn it on :\

And this, but IMO it’s outdated topic. btw. Turning ssao by material cubemap? How messed up is this? I think it was updated\replaced.

Epic Developer Community Forums – 11 Mar 14

Screen Space Ambient Occlusion (SSAO) removed?

Hi, In the post process volume there are some settings to control the Ambient Occlusion (SSAO), but as far I’m aware they have no effect at all. This documentation page while outdated a bit (still about the SVOGI) mention an SSAO G-Buffer that is...

In Global PostProcess I’ve found ambient occlusion tab but…it does nothing :\

I tried to use buffer visualization but got 100% white screen.

Any advice appreciated.

10 posts - 1 participant