Losing anim notifications on Client in root motion animations

dmitry_kachkov
Wed, 12 Oct 2016 09:51:34 +0000
Character & Animation

Hello, Community!

We making beat’em up game with a lot of fightnings based on Anim Montages.
In network play, CharacterMovementComponent makes movement prediction logic.
When sever need to fix Client position it reevaluate root motioned anim montage to different time using SetPosition function. In that case all anim notifies between 2 anim positions is not triggered.
Is there any standart ways to handle it (except disabling root motion from animations)?

3 posts - 1 participant