How do i play an animation montage in reverse in c++?

xlar8or
Sat, 28 Jun 2014 01:34:28 +0000
Character & Animation

Hello i’m trying to play an animation montage but played in reverse, i tried using:

MyCharacter->PlayAnimMontage(MyAnimMontage, -1.0f);

But the animation freezes. I noticed on Persona that if i set Rate Scale to -1.0 he reverses the animation, but the InPlayRate parameter in C++ doesn’t seem to have the same behaviour. Thank you

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