Animation Montages Removing Redundant Animation Keys - How do I stop this?

Maladrum
Fri, 28 Oct 2022 21:00:52 +0000
Character & Animation

I import all my animations with the “Remove Redundant Keys” option left unchecked. This is because if I don’t, the engine will cut beginning and ending keys that are implemented simply to provide a pause in that animation.
Well, when I look at my animations themselves in Unreal, everything looks to be in order. However, when I drop one of those animations into a montage, THAT seems to remove redundant keys; I come to this conclusion because a lot of my beginning and ending frames have been cut out of the animations in the montage.
It’s rather frustrating as I haven’t found anything that would suggest someone else has had this issue and resolved it. I’d appreciate any help figuring this out.

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