Issue with fingers when baking Animation Sequence of MetaHumans

JayBo
Thu, 24 Feb 2022 07:59:32 +0000
Character & Animation

Hey! I’m getting this weird behaviour in UE5 Preview with the MH fingers. When keyframe-animating the MH in sequencer and then baking the animation it appears as if the fingertips are fixed to their initial position.
Also the Face_ControlBoard_CtrlRig doesn’t work anymore.

I tried different MetaHumans and downloaded new ones.

Anyone having a similar issue?

3 posts - 2 participants