Sequencer for Cinematics - How to use Pose Assets on a Control Rig

ArtOfSunTzu1
Wed, 03 Aug 2022 01:22:39 +0000
Character & Animation

Hi I am creating keyframe animations in the Sequencer for cinematics in Unreal Engine 50–no in-game/blueprint animations.

I have a Control Rig that works on a character’s bones.

I have the Control Rig on a track and can animate the Control Rig with keyframes successfully.

I am looking for ways to insert facial phonemes for the Control Rig that will be used repeatedly as an additive track overtop existing body animation.

I can pose the Control Rig and Bake the keyframes as Pose Assets (and Animation Sequences).

**However, I don’t know how to pull the Pose Assets or Animation Sequences back into the Control Rig track inside of the Sequencer. **
How do I do this?
Is there a better method for phoneme facial animations using Sequencer?

When I open the Pose Assets and Animation Sequence assets, the skeleton animates properly. But, when I pull the Animation Sequence into the Animation track of the skeleton in Sequencer, the animation doesn’t do anything (maybe because it was from the Control Rig? but, I can’t add an Animation track to the Control Rig track… only the skeleton track.)

Please help. I am only creating cinematics and would like a Sequencer solution.

Thank you.

5 posts - 3 participants