Montage blends out from the next setion

KaidoomDev
Thu, 05 May 2022 23:55:59 +0000
Character & Animation

Hi,

This behavior I noticed only happens in UE5, I didn’t have this issue in UE4.
For the sake of demonstration I will provide a dummy example:

Montage 1 has 2 sections and they are separate meaning only one section can play.

Montage 2 is just playing the idle animation.

The idea here is I want to use a notify at the end of section 1 to play another montage, the issue here is when I play the other montage it seems like it’s blending in using section 2 of the current montage.
I’m also using 0 as the blend out for montage 1 and it seems it has to do with the issue but based on my experience with UE4 this is not an issue, and why is section 2 playing at all.

Here’s a video showing the result, you can see there how when the notify triggers and it should blend from section 1 (idle animation) to montage 2 which is also idle, the result is it uses section 2 to blend in.

Any ideas ? once again this behavior is only in UE5. Thank you.

https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/7/0d778d92fc39fba7c6fc1ad4d7a036a0f3e3e8ac.mp4

4 posts - 3 participants