Enable trails on montage for different mesh

elaldogs
Mon, 30 Mar 2015 07:27:48 +0000
Character & Animation

Hello All,

I’ve been struggling a little bit with trails synchronization between a couple of meshes. I have a skeletal mesh with an animation montage, and I would like to activate or deactivate trails on another mesh at specific points of the montage. Is there a way to achieve this using notifies? I’ve been doing it by hand by specifying the times in the event graph of the animation montage of the skeletal mesh with references to the other mesh, and I was wondering if there is another, easier, way.

Here is a more general version of the question:

Is it possible to detect, and work with, notifications from a given montage on a skeletal mesh on another, different, object (maybe another mesh, or maybe something different altogether)?

Thanks!

4 posts - 3 participants