Play Montage in c++ with OnBlendOut, OnInterrupted, etc

Blindopoly
Sat, 13 Apr 2019 18:30:40 +0000
Character & Animation

How do I play an animation montage on a skeletal mesh component from c++ such that I can get callbacks for OnCompleted, OnBlendOut, OnInterrupted, etc… just like the “PlayMontage” node in the picture?

I found this function but I don’t see any way to bind callbacks to it:

Thanks in advance for your help!

9 posts - 9 participants