How can I get smooth transitions between sequences in animation montages?

DevKaiUnreal
Tue, 07 Jun 2022 18:59:29 +0000
Character & Animation

Hi,

how can I get smooth transitions between sequences of unrelated (may have different end/start frames) combat animations (from Mixamo) in an AnimMontage?

My goal is to implement a combat system in which you can trigger sequences in an AnimMontage depending on user input and randomization. This should be based on AnimNotify/AnimNotifyStates.

I know there are plenty of tutorials out there, but none of them gives a final answer to this question.

Thanks in advance for your help!

5 posts - 2 participants