Why is my Animation Montage not being played?

AlbertEspín
Thu, 03 Apr 2014 19:59:50 +0000
Character & Animation

Hello, I’m working with an Animation Montage for the main character of a project. I’m extending here from the SideScroller BP sample and using the included Hero mesh and skeleton.

The problem is that the animation montage, called in the character blueprint you can check below, is not played, although when using a breakpoint to see if it’s processed ingame it actually is (when pressing the jump key, as desired). The “Mesh” reference there is to the skeletal mesh component of the character. So my guess is that the problem has something to do with the Animation Montage editor, so I’ve brought a capture of that too.

Do you know what could be preventing the montage to be played?

17 posts - 7 participants