# \#Android-Packaging

**URL:** https://forums.unrealengine.com/tag/android-packaging/3587.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Unreal Engine 5.7 Android packaged game lock orientation bug](https://forums.unrealengine.com/t/unreal-engine-5-7-android-packaged-game-lock-orientation-bug/2745071)

<div class="topic-metadata">

**Author:** [@3dstuff](https://forums.unrealengine.com/u/3dstuff)\
**Replies:** 4\
**Last updated:** [October 9, 2026, 8:13am UTC](https://forums.unrealengine.com/t/unreal-engine-5-7-android-packaged-game-lock-orientation-bug/2745071 "2026-10-09T08:13:23Z")

</div>

Hello, i see a problem on Android packaged game, orientation lock not working anymore, i don’t know but seems a UE5.7 bug, because i have the package from UE5.5 version and is working orientation is locked(Landscape), in…

---

## [Support for 16kb memory page size on Android](https://forums.unrealengine.com/t/support-for-16kb-memory-page-size-on-android/2540775)

<div class="topic-metadata">

**Author:** [@dmswea](https://forums.unrealengine.com/u/dmswea)\
**Replies:** 16\
**Last updated:** [August 25, 2026, 7:18pm UTC](https://forums.unrealengine.com/t/support-for-16kb-memory-page-size-on-android/2540775 "2026-08-25T19:18:29Z")

</div>

Hi everyone :waving\_hand: Android is bringing support for 16kb page sizes to the ecosystem. Google Play communicated a deadline for all apps targeting Android 15+ devices must support 16kb page size by November 1st, 20…

---

## [UE 5.7/5.8 Android Game Crash on BlueStacks & Huawei Tab - SIGSEGV eglDestroyImageKHR (Works on UE 5.5) ](https://forums.unrealengine.com/t/ue-5-7-5-8-android-game-crash-on-bluestacks-huawei-tab-sigsegv-egldestroyimagekhr-works-on-ue-5-5/2734025)

<div class="topic-metadata">

**Author:** [@ILEDAS](https://forums.unrealengine.com/u/ILEDAS)\
**Replies:** 0\
**Last updated:** [July 7, 2026, 5:00am UTC](https://forums.unrealengine.com/t/ue-5-7-5-8-android-game-crash-on-bluestacks-huawei-tab-sigsegv-egldestroyimagekhr-works-on-ue-5-5/2734025 "2026-07-07T05:00:36Z")

</div>

Summary Hi everyone, I’m experiencing a consistent crash on UE 5.7 and above when running on BlueStacks emulator and Huawei MatePad (HarmonyOS). The game launches, shows the splash screen for a few seconds, then force …

---

## [ Implementing Code Coverage for Android via BuildGraph ](https://forums.unrealengine.com/t/implementing-code-coverage-for-android-via-buildgraph/2731809)

<div class="topic-metadata">

**Author:** [@Claws\_AMG](https://forums.unrealengine.com/u/Claws_AMG)\
**Replies:** 0\
**Last updated:** [June 27, 2026, 1:04am UTC](https://forums.unrealengine.com/t/implementing-code-coverage-for-android-via-buildgraph/2731809 "2026-06-27T01:04:57Z")

</div>

Hello everyone, I am currently utilizing BuildGraph to manage our CI/CD pipeline. For our Windows build targets, I am successfully using the \<Spawn\> task to execute tests and capture Code Coverage data. I would like to…

---

## [My landscape in not loading in distance and the billboards textures shows dithered textures ](https://forums.unrealengine.com/t/my-landscape-in-not-loading-in-distance-and-the-billboards-textures-shows-dithered-textures/2728397)

<div class="topic-metadata">

**Author:** [@Samm\_1310](https://forums.unrealengine.com/u/Samm_1310)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 4:50pm UTC](https://forums.unrealengine.com/t/my-landscape-in-not-loading-in-distance-and-the-billboards-textures-shows-dithered-textures/2728397 "2026-06-15T16:50:44Z")

</div>

Hi, when i package my game for android and ios my landscape is not rendering in distances and billboard textures shows dithered textures, none of these issues can be seen inside engine preview, android preview or ios pre…

---

## [\[Solution!\] No Google Play Store Key (No OBB found and no store key)](https://forums.unrealengine.com/t/solution-no-google-play-store-key-no-obb-found-and-no-store-key/464902)

<div class="topic-metadata">

**Author:** [@SaviorKai](https://forums.unrealengine.com/u/SaviorKai)\
**Replies:** 43\
**Last updated:** [May 3, 2026, 5:49pm UTC](https://forums.unrealengine.com/t/solution-no-google-play-store-key-no-obb-found-and-no-store-key/464902 "2026-05-03T17:49:49Z")

</div>

I’ve read 20 threads, and tried various different fixes for this issue. I’ve used normal pre - UE4.25 packaging, and also the latest 4.25 packaging. I simply cannot solve this issue and I’ve been stuck on it for two …

---

## [Android Build Fails- Gradle “Could not move temporary workspace to immutable location”](https://forums.unrealengine.com/t/android-build-fails-gradle-could-not-move-temporary-workspace-to-immutable-location/2715427)

<div class="topic-metadata">

**Author:** [@shravanum01](https://forums.unrealengine.com/u/shravanum01)\
**Replies:** 1\
**Last updated:** [April 17, 2026, 7:09am UTC](https://forums.unrealengine.com/t/android-build-fails-gradle-could-not-move-temporary-workspace-to-immutable-location/2715427 "2026-04-17T07:09:12Z")

</div>

Hi everyone, I’m facing an issue while packaging an Android (ASTC) build in Unreal Engine 5.5. The build works perfectly in UE 5.4, but in UE 5.5 it consistently fails during the Gradle stage with the following error: …

---

## [How to properly setup Unreal Engine 5.7 to export for android ?](https://forums.unrealengine.com/t/how-to-properly-setup-unreal-engine-5-7-to-export-for-android/2683128)

<div class="topic-metadata">

**Author:** [@Sumant\_Bag\_1992](https://forums.unrealengine.com/u/Sumant_Bag_1992)\
**Replies:** 2\
**Last updated:** [March 29, 2026, 11:23pm UTC](https://forums.unrealengine.com/t/how-to-properly-setup-unreal-engine-5-7-to-export-for-android/2683128 "2026-03-29T23:23:15Z")

</div>

I looked into the online documentation regarding this, but the data there is of an outdated version and not of Unreal Engine 5.7: https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-unreal-engine-proje…

---

## [Crash on start in debug build](https://forums.unrealengine.com/t/crash-on-start-in-debug-build/2707023)

<div class="topic-metadata">

**Author:** [@vishalking123](https://forums.unrealengine.com/u/vishalking123)\
**Replies:** 6\
**Last updated:** [March 23, 2026, 2:44pm UTC](https://forums.unrealengine.com/t/crash-on-start-in-debug-build/2707023 "2026-03-23T14:44:39Z")

</div>

I am trying package my android game for a debug game build because at a certain point in game it is crashing in the shipping build so i need the log but when i build the deubggame build it crashes on start and gives thi…

---

## [Reduced Movie Resolution on Android VR (Vive Focus Vision)](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696)

<div class="topic-metadata">

**Author:** [@christianb\_82213](https://forums.unrealengine.com/u/christianb_82213)\
**Replies:** 0\
**Last updated:** [March 12, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696 "2026-03-12T14:34:16Z")

</div>

Hi, I’ve got a problem with playing a .mp4-movie on my HTC Vive Focus Vision: The movie is stereo 180° side-by-side with a resolution of 4096x2048. When I package the project for windows and start it on my laptop with …

---

## [Package for android failing](https://forums.unrealengine.com/t/package-for-android-failing/2703354)

<div class="topic-metadata">

**Author:** [@BioMedKUL](https://forums.unrealengine.com/u/BioMedKUL)\
**Replies:** 0\
**Last updated:** [March 3, 2026, 8:08am UTC](https://forums.unrealengine.com/t/package-for-android-failing/2703354 "2026-03-03T08:08:14Z")

</div>

Hey guys, Recently I’ve been trying to deploy to my android phone. I managed to successfully do so using the binary version of 5.6. However, we require the source version of the engine. When trying to package using the…

---

## [Problem parsing the package for Android versions before 14](https://forums.unrealengine.com/t/problem-parsing-the-package-for-android-versions-before-14/1992389)

<div class="topic-metadata">

**Author:** [@morriarty90](https://forums.unrealengine.com/u/morriarty90)\
**Replies:** 5\
**Last updated:** [February 25, 2026, 1:10pm UTC](https://forums.unrealengine.com/t/problem-parsing-the-package-for-android-versions-before-14/1992389 "2026-02-25T13:10:50Z")

</div>

Hi, I hope everyone is doing well during this summer period. I have a small problem when I try to install an APK compiled with UE5.4 for Android versions before 14. When installing on an Android 11, 12 or 13 device, I …

---

## [Google Play compatibility issue: "Does not support framework version: 34 and above" (UE 5.4 & 5.7)](https://forums.unrealengine.com/t/google-play-compatibility-issue-does-not-support-framework-version-34-and-above-ue-5-4-5-7/2696390)

<div class="topic-metadata">

**Author:** [@Koxae](https://forums.unrealengine.com/u/Koxae)\
**Replies:** 0\
**Last updated:** [February 1, 2026, 2:35pm UTC](https://forums.unrealengine.com/t/google-play-compatibility-issue-does-not-support-framework-version-34-and-above-ue-5-4-5-7/2696390 "2026-02-01T14:35:25Z")

</div>

Hi everyone, I am struggling with a persistent compatibility issue on Google Play that I cannot resolve. My app is being marked as incompatible with many devices, specifically the Samsung Galaxy S10 (Android 12 / API 31…

---

## [Unable to start UE5.3 package on Quest3](https://forums.unrealengine.com/t/unable-to-start-ue5-3-package-on-quest3/1521513)

<div class="topic-metadata">

**Author:** [@tarotarounchi](https://forums.unrealengine.com/u/tarotarounchi)\
**Replies:** 22\
**Last updated:** [January 24, 2026, 10:27pm UTC](https://forums.unrealengine.com/t/unable-to-start-ue5-3-package-on-quest3/1521513 "2026-01-24T22:27:42Z")

</div>

Hello. I was able to build the MR project created with UE5.3 and install the package to Quest3 through MQDH, but the package crashes immediately after starting. Even quick launch crashes. The following articles were r…

---

## [Android Game Crashes, tried change rendering and still nothing works](https://forums.unrealengine.com/t/android-game-crashes-tried-change-rendering-and-still-nothing-works/2693657)

<div class="topic-metadata">

**Author:** [@HearNoDarkness](https://forums.unrealengine.com/u/HearNoDarkness)\
**Replies:** 0\
**Last updated:** [January 20, 2026, 5:43pm UTC](https://forums.unrealengine.com/t/android-game-crashes-tried-change-rendering-and-still-nothing-works/2693657 "2026-01-20T17:43:19Z")

</div>

Summary I am trying to package my game on UE 5.7 to Android, but the game always crashes on opening. I try to use AI generative to help me find the problem, but still nothing. Could someone see what is wrong? I think it …

---

## [UE 5.6 Android Packaging Issue – AGP Version Conflict ](https://forums.unrealengine.com/t/ue-5-6-android-packaging-issue-agp-version-conflict/2603025)

<div class="topic-metadata">

**Author:** [@Diamond\_Boy\_3](https://forums.unrealengine.com/u/Diamond_Boy_3)\
**Replies:** 1\
**Last updated:** [January 6, 2026, 8:15pm UTC](https://forums.unrealengine.com/t/ue-5-6-android-packaging-issue-agp-version-conflict/2603025 "2026-01-06T20:15:44Z")

</div>

Hey everyone, I’ve been running into a persistent issue over the past few days while trying to package my Unreal Engine 5.6 project into an APK for Android. After waiting around 40 minutes for the initial setup (SDK, ND…

---

## [Android Studios not finding certification](https://forums.unrealengine.com/t/android-studios-not-finding-certification/2689983)

<div class="topic-metadata">

**Author:** [@Bluecelty](https://forums.unrealengine.com/u/Bluecelty)\
**Replies:** 0\
**Last updated:** [January 6, 2026, 1:08pm UTC](https://forums.unrealengine.com/t/android-studios-not-finding-certification/2689983 "2026-01-06T13:08:06Z")

</div>

I installed 5.6.0 and it was packaging fine. Then a forced updated to 5.6.1 happened and now my files will not package. I am getting this error in UE What went wrong: UATHelper: Packaging (Android (ASTC)): A problem …

---

## [Why are my lightmaps blotchy and inverted?](https://forums.unrealengine.com/t/why-are-my-lightmaps-blotchy-and-inverted/2689781)

<div class="topic-metadata">

**Author:** [@Anthony\_Attwood](https://forums.unrealengine.com/u/Anthony_Attwood)\
**Replies:** 1\
**Last updated:** [January 5, 2026, 10:09pm UTC](https://forums.unrealengine.com/t/why-are-my-lightmaps-blotchy-and-inverted/2689781 "2026-01-05T22:09:02Z")

</div>

Here’s a few screenshots to compare with. The materials here are basic vector 3’s with nothing additional to have them as basic and standard as possible. As you can see, the lightmaps look alright. Despite an odd se…

---

## [UE4 Android “Unknown Cook Failure / ExitCode=1” – FIX ](https://forums.unrealengine.com/t/ue4-android-unknown-cook-failure-exitcode-1-fix/2689038)

<div class="topic-metadata">

**Author:** [@vinayaknirantar](https://forums.unrealengine.com/u/vinayaknirantar)\
**Replies:** 0\
**Last updated:** [January 1, 2026, 9:58pm UTC](https://forums.unrealengine.com/t/ue4-android-unknown-cook-failure-exitcode-1-fix/2689038 "2026-01-01T21:58:32Z")

</div>

:white\_check\_mark: UE4 Android “Unknown Cook Failure / ExitCode=1” – FIX Problem UE4 Android packaging fails with: Unknown Cook Failure ExitCode=1 DoesPackageExist FAILED Component class is not set Even after: Mig…

---

## [Errors while Packaging Project for Android](https://forums.unrealengine.com/t/errors-while-packaging-project-for-android/2686838)

<div class="topic-metadata">

**Author:** [@sh4dowmon](https://forums.unrealengine.com/u/sh4dowmon)\
**Replies:** 0\
**Last updated:** [December 21, 2025, 7:15pm UTC](https://forums.unrealengine.com/t/errors-while-packaging-project-for-android/2686838 "2025-12-21T19:15:36Z")

</div>

Hello, I have been trying to package a VR UE 5.6 project using the Android \> Package Project feature in order to run it on a VIVE Focus Vision headset, but have been receiving several errors from the output log that ulti…

---

## [The Packaging error about entitlement](https://forums.unrealengine.com/t/the-packaging-error-about-entitlement/740197)

<div class="topic-metadata">

**Author:** [@rlaska9411](https://forums.unrealengine.com/u/rlaska9411)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 7:04pm UTC](https://forums.unrealengine.com/t/the-packaging-error-about-entitlement/740197 "2025-12-16T19:04:23Z")

</div>

I made a Sample Project with UE4.27 to upload and test Oculus SDK for achievement and Leaderboards. I disable the distribution check box which is in project settings \>\> Platform \>\> Android \>\> Distribution Signing. and …

---

## [DLC + videos?](https://forums.unrealengine.com/t/dlc-videos/2622641)

<div class="topic-metadata">

**Author:** [@horizonvp](https://forums.unrealengine.com/u/horizonvp)\
**Replies:** 3\
**Last updated:** [December 11, 2025, 5:57am UTC](https://forums.unrealengine.com/t/dlc-videos/2622641 "2025-12-11T05:57:24Z")

</div>

We are trying to create a mobile app that has multiple videos that need to be placed into DLC files. We have tried adding them using chunking and we have tried added them as plugin DLC. If we use chunking the video fil…

---

## [APK Instantly crashing on Android/Emulator ](https://forums.unrealengine.com/t/apk-instantly-crashing-on-android-emulator/2679021)

<div class="topic-metadata">

**Author:** [@Immerserus](https://forums.unrealengine.com/u/Immerserus)\
**Replies:** 0\
**Last updated:** [November 26, 2025, 4:14pm UTC](https://forums.unrealengine.com/t/apk-instantly-crashing-on-android-emulator/2679021 "2025-11-26T16:14:26Z")

</div>

I’m working on a simple archviz project for mobile but the problem is that i know nothing about mobile dev and i’m facing some problems that i don’t know how to solve. I’m using unreal 5.6 and the SDK/NDK/JDK installed …

---

## [\[Plugin\] Easy Google PAD](https://forums.unrealengine.com/t/plugin-easy-google-pad/634326)

<div class="topic-metadata">

**Author:** [@Ericho](https://forums.unrealengine.com/u/Ericho)\
**Replies:** 45\
**Last updated:** [November 4, 2025, 1:45pm UTC](https://forums.unrealengine.com/t/plugin-easy-google-pad/634326 "2025-11-04T13:45:06Z")

</div>

Marketplace Link Easy Google PAD streamlines the complexities of Google’s Play Asset Delivery (PAD), handling the heavy lifting of implementation within your Unreal Engine workflow. This powerful integration …

---

## [Custom pak file not loaded at start of Android app, while default one is loaded ](https://forums.unrealengine.com/t/custom-pak-file-not-loaded-at-start-of-android-app-while-default-one-is-loaded/2666935)

<div class="topic-metadata">

**Author:** [@maxbpm](https://forums.unrealengine.com/u/maxbpm)\
**Replies:** 0\
**Last updated:** [October 20, 2025, 1:55pm UTC](https://forums.unrealengine.com/t/custom-pak-file-not-loaded-at-start-of-android-app-while-default-one-is-loaded/2666935 "2025-10-20T13:55:42Z")

</div>

Hello, I try to package my Unreal project for Unreal. Since the obb became too big and I do not plan to use Google Playstore for now, I tried putting all in one big (test) pak for now. So the plan is to have an apk, an …

---

## [VR 5.3 Project Build Package Failed](https://forums.unrealengine.com/t/vr-5-3-project-build-package-failed/2661435)

<div class="topic-metadata">

**Author:** [@RaMb0RO1](https://forums.unrealengine.com/u/RaMb0RO1)\
**Replies:** 4\
**Last updated:** [October 3, 2025, 6:32pm UTC](https://forums.unrealengine.com/t/vr-5-3-project-build-package-failed/2661435 "2025-10-03T18:32:13Z")

</div>

Hello! I am trying to package a VR project that I have been working on, but it is not packaging succesfully. I will leave the log and I will you brief what I have done. I got a template for VR from someone who made so…

---

## [Unable to set adaptive icons for android](https://forums.unrealengine.com/t/unable-to-set-adaptive-icons-for-android/487010)

<div class="topic-metadata">

**Author:** [@NUKETheWay](https://forums.unrealengine.com/u/NUKETheWay)\
**Replies:** 2\
**Last updated:** [September 30, 2025, 10:23pm UTC](https://forums.unrealengine.com/t/unable-to-set-adaptive-icons-for-android/487010 "2025-09-30T22:23:18Z")

</div>

I followed the instructions from this thread But after packaging it still gives default unreal icon. my icon file name is myhexicon I also tried deleting default drawable folders from build but it still picks the…

---

## [App not installed as package appears to be invalid - Unreal engine 4.27](https://forums.unrealengine.com/t/app-not-installed-as-package-appears-to-be-invalid-unreal-engine-4-27/2159709)

<div class="topic-metadata">

**Author:** [@ruthless\_ram](https://forums.unrealengine.com/u/ruthless_ram)\
**Replies:** 1\
**Last updated:** [September 19, 2025, 1:18am UTC](https://forums.unrealengine.com/t/app-not-installed-as-package-appears-to-be-invalid-unreal-engine-4-27/2159709 "2025-09-19T01:18:21Z")

</div>

I’m trying to export my unreal engine 4.27 project for Android. I am able to package my project to .apk With out any errors in output log. When I try installing the .apk on my android mobile it says “APP NOT INSTALLED…

---

## [How to increase MaxUObjects for Android?](https://forums.unrealengine.com/t/how-to-increase-maxuobjects-for-android/2655354)

<div class="topic-metadata">

**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 1\
**Last updated:** [September 11, 2025, 12:01pm UTC](https://forums.unrealengine.com/t/how-to-increase-maxuobjects-for-android/2655354 "2025-09-11T12:01:48Z")

</div>

Working with UE 5.3.2 I want to increase the MaxUObjectsInGame for an Android device. I already added a Project/Config/Android/DefaultAndroidEngine.ini where I set gc.MaxObjectsInGame and gc.MaxObjectsInProgram. I also…

---

## [Migrating project from 5.1 to 5.6, increase Android .aab size by 100 MB](https://forums.unrealengine.com/t/migrating-project-from-5-1-to-5-6-increase-android-aab-size-by-100-mb/2651591)

<div class="topic-metadata">

**Author:** [@ali.quaker](https://forums.unrealengine.com/u/ali.quaker)\
**Replies:** 0\
**Last updated:** [August 28, 2025, 12:43am UTC](https://forums.unrealengine.com/t/migrating-project-from-5-1-to-5-6-increase-android-aab-size-by-100-mb/2651591 "2025-08-28T00:43:50Z")

</div>

I just migrated my beautiful new game project from 5.1 to 5.6, that worked after some issues, but when packaging, my final Android package size increased by about 100 MB and that is just from migration and i did’nt chan…

[Next page](https://forums.unrealengine.com/tag/android-packaging/3587.md?match_all_tags=true&page=1&tags%5B%5D=Android-Packaging)
