# \#android-device

**URL:** https://forums.unrealengine.com/tag/android-device/2981.md

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## [Finally, a solution to Android Vulkan video performance (360, 8k, Quest 3 etc)!](https://forums.unrealengine.com/t/finally-a-solution-to-android-vulkan-video-performance-360-8k-quest-3-etc/1918385)

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**Author:** [@joe\_marshall\_vr](https://forums.unrealengine.com/u/joe_marshall_vr)\
**Replies:** 14\
**Last updated:** [September 16, 2026, 6:31pm UTC](https://forums.unrealengine.com/t/finally-a-solution-to-android-vulkan-video-performance-360-8k-quest-3-etc/1918385 "2026-09-16T18:31:10Z")

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So, I was asked to investigate really poor performance of 360 video for a customer who recently upgraded their code to UE5.3. On Oculus Quest their video playback went from smooth, to 12 FPS. What I discovered was really…

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## [Cross-Platform Roblox Testing: Android vs PC Compatibility Issues](https://forums.unrealengine.com/t/cross-platform-roblox-testing-android-vs-pc-compatibility-issues/2764523)

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**Author:** [@CherishedJay9301](https://forums.unrealengine.com/u/CherishedJay9301)\
**Replies:** 0\
**Last updated:** [September 10, 2026, 6:28pm UTC](https://forums.unrealengine.com/t/cross-platform-roblox-testing-android-vs-pc-compatibility-issues/2764523 "2026-09-10T18:28:38Z")

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I’m working on a project where I need to understand why Roblox-related scripts and tools can behave differently between Windows and Android. On PC, testing is usually straightforward, but mobile devices introduce additi…

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## [UE 5.7/5.8 Android Game Crash on BlueStacks & Huawei Tab - SIGSEGV eglDestroyImageKHR (Works on UE 5.5) ](https://forums.unrealengine.com/t/ue-5-7-5-8-android-game-crash-on-bluestacks-huawei-tab-sigsegv-egldestroyimagekhr-works-on-ue-5-5/2734025)

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**Author:** [@ILEDAS](https://forums.unrealengine.com/u/ILEDAS)\
**Replies:** 0\
**Last updated:** [July 7, 2026, 5:00am UTC](https://forums.unrealengine.com/t/ue-5-7-5-8-android-game-crash-on-bluestacks-huawei-tab-sigsegv-egldestroyimagekhr-works-on-ue-5-5/2734025 "2026-07-07T05:00:36Z")

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Summary Hi everyone, I’m experiencing a consistent crash on UE 5.7 and above when running on BlueStacks emulator and Huawei MatePad (HarmonyOS). The game launches, shows the splash screen for a few seconds, then force …

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## [Android VR project crashes when loading into a level](https://forums.unrealengine.com/t/android-vr-project-crashes-when-loading-into-a-level/2720667)

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**Author:** [@OliverWithAnO](https://forums.unrealengine.com/u/OliverWithAnO)\
**Replies:** 0\
**Last updated:** [May 7, 2026, 7:25pm UTC](https://forums.unrealengine.com/t/android-vr-project-crashes-when-loading-into-a-level/2720667 "2026-05-07T19:25:23Z")

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Hello, I’m currently working on a port of a VR experience to update the underlying systems and to go from version 5.2 to 5.6 Currently I’m encountering an issue where the packaged project crashes when loading back into…

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## [Android Vulkan Video Player (180, 360, 8K, HLS & DASH video on Quest, Pico etc)!](https://forums.unrealengine.com/t/android-vulkan-video-player-180-360-8k-hls-dash-video-on-quest-pico-etc/2720591)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 0\
**Last updated:** [May 7, 2026, 12:26pm UTC](https://forums.unrealengine.com/t/android-vulkan-video-player-180-360-8k-hls-dash-video-on-quest-pico-etc/2720591 "2026-05-07T12:26:47Z")

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HISPlayer Android Vulkan SDK is the most advanced high-performance GPU-accelerated video player for Unreal Engine. It enables powerful, smooth playback of high-quality 180, 360 stereoscopic video in 4K, 8K resolution on …

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## [HISPlayer - HTTP Live Streaming (HLS) and MPEG-DASH video streaming plugin for Unreal Engine Games and VR/AR apps.](https://forums.unrealengine.com/t/hisplayer-http-live-streaming-hls-and-mpeg-dash-video-streaming-plugin-for-unreal-engine-games-and-vr-ar-apps/1135877)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 6\
**Last updated:** [April 20, 2026, 3:02pm UTC](https://forums.unrealengine.com/t/hisplayer-http-live-streaming-hls-and-mpeg-dash-video-streaming-plugin-for-unreal-engine-games-and-vr-ar-apps/1135877 "2026-04-20T15:02:44Z")

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The most advanced cross-platform Unreal Engine Media Player :rocket: FREE UNREAL ENGINE MEDIA PLAYER Links: Website | Documentation | Video Hosting HISPlayer is the premium multi-platform video streaming playe…

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## [Video Player for Android, Windows, iOS, and Mac](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 4\
**Last updated:** [April 20, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147 "2026-04-20T14:59:47Z")

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Unreal Media Player Plugin for advanced video playback inside Unreal projects. Links: Website | Documentation | Support | Forum :rocket: FREE UNREAL ENGINE VIDEO PLAYER This Unreal Video Player can play only HLS & D…

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## [Reduced Movie Resolution on Android VR (Vive Focus Vision)](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696)

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**Author:** [@christianb\_82213](https://forums.unrealengine.com/u/christianb_82213)\
**Replies:** 0\
**Last updated:** [March 12, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696 "2026-03-12T14:34:16Z")

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Hi, I’ve got a problem with playing a .mp4-movie on my HTC Vive Focus Vision: The movie is stereo 180° side-by-side with a resolution of 4096x2048. When I package the project for windows and start it on my laptop with …

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## [Android Vulkan Reflection Error - Objects appear solid white](https://forums.unrealengine.com/t/android-vulkan-reflection-error-objects-appear-solid-white/2531634)

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**Author:** [@Viking\_VR\_Team](https://forums.unrealengine.com/u/Viking_VR_Team)\
**Replies:** 1\
**Last updated:** [September 16, 2025, 2:56pm UTC](https://forums.unrealengine.com/t/android-vulkan-reflection-error-objects-appear-solid-white/2531634 "2025-09-16T14:56:42Z")

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We have been experiencing a lighting error in Android Vulkan. The following screenshot is taken from the android Vulcan preview. (It is replicated when packaging as well) As you can see some objects have turned solid…

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## [bad light quality in mobile vr](https://forums.unrealengine.com/t/bad-light-quality-in-mobile-vr/2656452)

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**Author:** [@RonnyNeumann](https://forums.unrealengine.com/u/RonnyNeumann)\
**Replies:** 1\
**Last updated:** [September 14, 2025, 4:13pm UTC](https://forums.unrealengine.com/t/bad-light-quality-in-mobile-vr/2656452 "2025-09-14T16:13:19Z")

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Hi there :slight\_smile: We are currently building a VR enviroment based on the VR-Template and while the lighting looks great in the regular preview, that isnt the case when we enable the android preview :frowning: Cubem…

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## [Passthrough Camera API](https://forums.unrealengine.com/t/passthrough-camera-api/2655374)

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**Author:** [@FonseCode1](https://forums.unrealengine.com/u/FonseCode1)\
**Replies:** 0\
**Last updated:** [September 10, 2025, 12:06pm UTC](https://forums.unrealengine.com/t/passthrough-camera-api/2655374 "2025-09-10T12:06:08Z")

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Android Camera2 API for Unreal Engine (UE 5.6) High-performance Android Camera2 capture for Unreal Engine 5.6 (Vulkan-only), with sample apps for QR detection (quirc) and luma-based (same as grayscale image) edge detecti…

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## [There was a problem parsing the package](https://forums.unrealengine.com/t/there-was-a-problem-parsing-the-package/394159)

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**Author:** [@anonymous\_user\_272abbce](https://forums.unrealengine.com/u/anonymous_user_272abbce)\
**Replies:** 4\
**Last updated:** [June 23, 2025, 1:07pm UTC](https://forums.unrealengine.com/t/there-was-a-problem-parsing-the-package/394159 "2025-06-23T13:07:50Z")

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After packaging the game(only on blueprint) for my Android mobile,when I’m trying to install the game in my Android device its showing “there was a problem parsing the package”… dont know what is the problem… thanks…

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## [My New Mobile Game is Here! Would Love Your Feedback!  ](https://forums.unrealengine.com/t/my-new-mobile-game-is-here-would-love-your-feedback/2533013)

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**Author:** [@MrCing47](https://forums.unrealengine.com/u/MrCing47)\
**Replies:** 5\
**Last updated:** [May 29, 2025, 11:28pm UTC](https://forums.unrealengine.com/t/my-new-mobile-game-is-here-would-love-your-feedback/2533013 "2025-05-29T23:28:52Z")

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Hey everyone! After months of hard work, I’ve finally finished developing my mobile game, The Ruffies. It’s a fast-paced action-adventure puzzle game made entirely in Unreal Engine. I’d really appreciate i…

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## [SpaceWarp - Android crash (VR Oculus) (VariableRateShading)](https://forums.unrealengine.com/t/spacewarp-android-crash-vr-oculus-variablerateshading/2518521)

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**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 1\
**Last updated:** [May 19, 2025, 6:50pm UTC](https://forums.unrealengine.com/t/spacewarp-android-crash-vr-oculus-variablerateshading/2518521 "2025-05-19T18:50:49Z")

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Hello everyone. I have encountered a problem with the inclusion of (SpaceWarp) + (VariableRateShading) with (UE5.3 Meta Fork) As soon as I enable this feature my packed project crashes on (Oculus 3). Log: Log.txt (28…

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## [Why are the controls not accessible ???](https://forums.unrealengine.com/t/why-are-the-controls-not-accessible/2408190)

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**Author:** [@Sumant\_Bag\_1992](https://forums.unrealengine.com/u/Sumant_Bag_1992)\
**Replies:** 1\
**Last updated:** [March 24, 2025, 6:57am UTC](https://forums.unrealengine.com/t/why-are-the-controls-not-accessible/2408190 "2025-03-24T06:57:35Z")

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While packaging with the default maps from “MPS V3 Project” for Android on UE5.5.3, and running on the mobile device: The joystick controls are visible, but I’m not able to interact with them as if they just froze. A…

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## [Android Build - Storage Permission](https://forums.unrealengine.com/t/android-build-storage-permission/1836316)

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**Author:** [@gokhanaydal](https://forums.unrealengine.com/u/gokhanaydal)\
**Replies:** 4\
**Last updated:** [February 28, 2025, 8:15pm UTC](https://forums.unrealengine.com/t/android-build-storage-permission/1836316 "2025-02-28T20:15:25Z")

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When i upload my game to consoleplay, and download my game to my test mobile, i am facing with storage permission required screen. My game doesn’t require an external storage permission, in game, i am saving everthing in…

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## [Solving save/load Issues In android 11&12](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596)

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**Author:** [@fire\_dragon\_2001](https://forums.unrealengine.com/u/fire_dragon_2001)\
**Replies:** 3\
**Last updated:** [February 14, 2025, 10:41am UTC](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596 "2025-02-14T10:41:34Z")

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So I assume your Saving works fine in Editor and in android api\<29 but not in android 10-11-12 so here is how I solved It ===Step 1=== In Project settings\>Android\>Advanced Apk Packaging Extra Premissions. Add those 3…

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## [Handheld AR camera feed too dark](https://forums.unrealengine.com/t/handheld-ar-camera-feed-too-dark/2193431)

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**Author:** [@Honey1988](https://forums.unrealengine.com/u/Honey1988)\
**Replies:** 1\
**Last updated:** [February 8, 2025, 6:04am UTC](https://forums.unrealengine.com/t/handheld-ar-camera-feed-too-dark/2193431 "2025-02-08T06:04:22Z")

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Hello All Can you help me. I am using Handheld AR template for some Mobile Android app project but the camera feed is too dark or have very less exposure level. I want it to have same camera feed quality as the actual …

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## [AR Background Appears as a Static Texture Instead of Camera Feed in UE5](https://forums.unrealengine.com/t/ar-background-appears-as-a-static-texture-instead-of-camera-feed-in-ue5/1799332)

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**Author:** [@Matavsn](https://forums.unrealengine.com/u/Matavsn)\
**Replies:** 2\
**Last updated:** [December 18, 2024, 10:01am UTC](https://forums.unrealengine.com/t/ar-background-appears-as-a-static-texture-instead-of-camera-feed-in-ue5/1799332 "2024-12-18T10:01:39Z")

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I’ve been developing an AR project using Unreal Engine 5 and have encountered an issue where the background is displayed as a static texture rather than the live camera feed during AR sessions. The expected behavior is t…

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## [Android Splash Screen - proper way to upload the image](https://forums.unrealengine.com/t/android-splash-screen-proper-way-to-upload-the-image/2226808)

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**Author:** [@Chechikov](https://forums.unrealengine.com/u/Chechikov)\
**Replies:** 0\
**Last updated:** [December 16, 2024, 11:53pm UTC](https://forums.unrealengine.com/t/android-splash-screen-proper-way-to-upload-the-image/2226808 "2024-12-16T23:53:27Z")

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Hi everyone, I can’t find any information about the splash screen scaling system. 640x360 px for landscape orientation goes with black borders to me. And the larger sizes are too big. I heard about setting the image siz…

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## [INSTALL\_FAILED\_NO\_MATCHING\_ABIS Error while running an game on android with arm64-v8a architecture](https://forums.unrealengine.com/t/install-failed-no-matching-abis-error-while-running-an-game-on-android-with-arm64-v8a-architecture/2156713)

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**Author:** [@Lootera89](https://forums.unrealengine.com/u/Lootera89)\
**Replies:** 0\
**Last updated:** [November 28, 2024, 5:35pm UTC](https://forums.unrealengine.com/t/install-failed-no-matching-abis-error-while-running-an-game-on-android-with-arm64-v8a-architecture/2156713 "2024-11-28T17:35:46Z")

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I’ve finished a demo of my arcade-style beat 'em up game, but I’m having trouble running it on my Android phone (arm64-v8a architecture). It works fine on my friend’s newer Android device, but on mine, it fails to instal…

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## [Opening an app (Instagram ,fb) from url ? is this possible?](https://forums.unrealengine.com/t/opening-an-app-instagram-fb-from-url-is-this-possible/483468)

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**Author:** [@joantanku](https://forums.unrealengine.com/u/joantanku)\
**Replies:** 1\
**Last updated:** [April 13, 2024, 6:40pm UTC](https://forums.unrealengine.com/t/opening-an-app-instagram-fb-from-url-is-this-possible/483468 "2024-04-13T18:40:41Z")

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i want to open an Instagram profile from my android game ! launch URL is the closes thing that is available on ue4 , what i want is when i press a button to open the Instagram application (my profile). is any possible…

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## [Runtime Output Log](https://forums.unrealengine.com/t/runtime-output-log/1670011)

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**Author:** [@F1nik](https://forums.unrealengine.com/u/F1nik)\
**Replies:** 0\
**Last updated:** [February 6, 2024, 2:04pm UTC](https://forums.unrealengine.com/t/runtime-output-log/1670011 "2024-02-06T14:04:28Z")

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Hi there! I want to introduce you the Runtime Output Log - Marketplace Link Runtime Output Log is a powerful debugging tool designed for Unreal Engine. This plugin supports iOS, Android, and various devices. With R…

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## [Permanent / Constant Android Device ID / Name](https://forums.unrealengine.com/t/permanent-constant-android-device-id-name/1898839)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 0\
**Last updated:** [June 11, 2024, 10:51am UTC](https://forums.unrealengine.com/t/permanent-constant-android-device-id-name/1898839 "2024-06-11T10:51:15Z")

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I am currently searching for a way to identify an android device, more specifically Quest 2 & 3 devices. I am looking for a unique permanent device identification. I already tried FAndroidMisc::GetDeviceId(), FPlatformMi…

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## [UE 5.0.3 Android Inputs (Soft Left and Soft Right)](https://forums.unrealengine.com/t/ue-5-0-3-android-inputs-soft-left-and-soft-right/1718436)

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**Author:** [@ChevalierLynx](https://forums.unrealengine.com/u/ChevalierLynx)\
**Replies:** 1\
**Last updated:** [April 12, 2024, 2:49pm UTC](https://forums.unrealengine.com/t/ue-5-0-3-android-inputs-soft-left-and-soft-right/1718436 "2024-04-12T14:49:42Z")

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Hi, I’m new to the Unreal Engine, and I have a question about inputs. I’m trying to capture events related to an android xr headset’s hardware buttons. Android has the following KeyKodes: KEYCODE\_SOFT\_LEFT = 1 KEYCODE…

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## [Unreal Engine Android Package Build: Underexposed Camera Preview Issue ](https://forums.unrealengine.com/t/unreal-engine-android-package-build-underexposed-camera-preview-issue/1780847)

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**Author:** [@G\_Makwana01](https://forums.unrealengine.com/u/G_Makwana01)\
**Replies:** 1\
**Last updated:** [April 11, 2024, 5:37pm UTC](https://forums.unrealengine.com/t/unreal-engine-android-package-build-underexposed-camera-preview-issue/1780847 "2024-04-11T17:37:48Z")

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Hello Unreal Engine community, I’m encountering an issue with the Android package build of my project. After installing the app on my Android device, I noticed that whenever the camera access is initiated within the app…

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## [Error: launching the game to Android Mobile](https://forums.unrealengine.com/t/error-launching-the-game-to-android-mobile/1429171)

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**Author:** [@om\_sai](https://forums.unrealengine.com/u/om_sai)\
**Replies:** 6\
**Last updated:** [April 5, 2024, 7:52pm UTC](https://forums.unrealengine.com/t/error-launching-the-game-to-android-mobile/1429171 "2024-04-05T19:52:27Z")

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Hi, I was trying to package my game to Android. and it is deploying to Mobile in “development” fine. But when I’m trying to deploy it with the “shipping” option, it shows an error. LogPlayLevel: UAT: \*\*\*\*\*\*\*\*\*\* …

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## [why does my android app crash upon calling vibration? i tried to enable permissions, but still.](https://forums.unrealengine.com/t/why-does-my-android-app-crash-upon-calling-vibration-i-tried-to-enable-permissions-but-still/1761191)

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**Author:** [@araz01](https://forums.unrealengine.com/u/araz01)\
**Replies:** 0\
**Last updated:** [March 18, 2024, 11:04pm UTC](https://forums.unrealengine.com/t/why-does-my-android-app-crash-upon-calling-vibration-i-tried-to-enable-permissions-but-still/1761191 "2024-03-18T23:04:27Z")

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does anyone have experience with this, please clarify. thanks. also i am using dynamic force feedback, and it is called with the animation notify to vibrate with every step of the character, minor vibrations to give real…

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## [Package error](https://forums.unrealengine.com/t/package-error/1708358)

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**Author:** [@bittermurmurr](https://forums.unrealengine.com/u/bittermurmurr)\
**Replies:** 2\
**Last updated:** [February 24, 2024, 12:06pm UTC](https://forums.unrealengine.com/t/package-error/1708358 "2024-02-24T12:06:31Z")

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Hello everyone! I’ve been having save problems on adroid and I am trying to migrate project from 5.1 to 5.3. Migration went succesfully, the game runs on engine and packaged for windows, tho not on android. It is alwa…

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## [Is it possible to apply a "user image" to a mesh in-game?](https://forums.unrealengine.com/t/is-it-possible-to-apply-a-user-image-to-a-mesh-in-game/362028)

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**Author:** [@kusogaki77](https://forums.unrealengine.com/u/kusogaki77)\
**Replies:** 3\
**Last updated:** [February 20, 2024, 3:44pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-apply-a-user-image-to-a-mesh-in-game/362028 "2024-02-20T15:44:46Z")

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I’m working on Android. tl;dr Is there a way to display the android’s secondary camera output in-app? Is it possible to take a screenshot/capture of the android device and access that screenshot in-app? I have a char…

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