# \#aliasing

**URL:** https://forums.unrealengine.com/tag/aliasing/6864.md

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## [UMG widget appearing aliased when shear transformed.](https://forums.unrealengine.com/t/umg-widget-appearing-aliased-when-shear-transformed/318518)

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**Author:** [@anonymous\_user\_c5784f88](https://forums.unrealengine.com/u/anonymous_user_c5784f88)\
**Replies:** 10\
**Last updated:** [May 5, 2026, 8:50am UTC](https://forums.unrealengine.com/t/umg-widget-appearing-aliased-when-shear-transformed/318518 "2026-05-05T08:50:32Z")

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When I shear a UMG widget in the designer the text and images appear aliased. Here is an example of what I’m seeing. Here is an example without shear transforming. I can’t seem to find a way around this issue. An…

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## [Shimmering and Artifacts on MetaHuman Hair in VR](https://forums.unrealengine.com/t/shimmering-and-artifacts-on-metahuman-hair-in-vr/2278092)

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**Author:** [@vsevolodelon](https://forums.unrealengine.com/u/vsevolodelon)\
**Replies:** 1\
**Last updated:** [May 11, 2025, 1:08am UTC](https://forums.unrealengine.com/t/shimmering-and-artifacts-on-metahuman-hair-in-vr/2278092 "2025-05-11T01:08:20Z")

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I’m encountering an issue with MetaHuman hair rendering in VR Mode within the Unreal Engine Viewport (and it even worse in a headset). The hair shows noticeable shimmering and artifacts (blasts along the outlines) during…

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## [Stepped hair render](https://forums.unrealengine.com/t/stepped-hair-render/483336)

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**Author:** [@insertmesh](https://forums.unrealengine.com/u/insertmesh)\
**Replies:** 0\
**Last updated:** [May 13, 2021, 5:06pm UTC](https://forums.unrealengine.com/t/stepped-hair-render/483336 "2021-05-13T17:06:56Z")

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Hey there, I´m currently working on a cinematic character and I´m having trouble rendering nice and smooth hair… I´ve tried a bunch of settings, various Cvars and sampling options I found online, but none seemed to adr…

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## [Enable Anti-Alias on UMG Widget Text?](https://forums.unrealengine.com/t/enable-anti-alias-on-umg-widget-text/488941)

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**Author:** [@Vallamost](https://forums.unrealengine.com/u/Vallamost)\
**Replies:** 3\
**Last updated:** [November 14, 2024, 9:01am UTC](https://forums.unrealengine.com/t/enable-anti-alias-on-umg-widget-text/488941 "2024-11-14T09:01:02Z")

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As seen in the image below the text is not getting anti-aliases correctly. I’ve checked my project settings and I’ve tried all the Anti-Alias modes for the Engine’s Rendering mode but the text is still getting jaggies. I…

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## [How to reduce overall aliasing in UE5.4? Aliasing mitigation tips](https://forums.unrealengine.com/t/how-to-reduce-overall-aliasing-in-ue5-4-aliasing-mitigation-tips/2065885)

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**Author:** [@xHybred](https://forums.unrealengine.com/u/xHybred)\
**Replies:** 0\
**Last updated:** [October 13, 2024, 3:39am UTC](https://forums.unrealengine.com/t/how-to-reduce-overall-aliasing-in-ue5-4-aliasing-mitigation-tips/2065885 "2024-10-13T03:39:32Z")

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Most VR games are made in Forward Rendering because of this issue. However our game will also be a desktop game too not just VR, as a result were using UE5.4’s Deferred Rendering. We decided to use FXAA for the project …

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## [Rendering is weird when I set Groom Hair TipScale to 0.1 in UE4.26.](https://forums.unrealengine.com/t/rendering-is-weird-when-i-set-groom-hair-tipscale-to-0-1-in-ue4-26/479777)

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**Author:** [@anonymous\_user\_1c90de46](https://forums.unrealengine.com/u/anonymous_user_1c90de46)\
**Replies:** 1\
**Last updated:** [May 6, 2024, 5:22am UTC](https://forums.unrealengine.com/t/rendering-is-weird-when-i-set-groom-hair-tipscale-to-0-1-in-ue4-26/479777 "2024-05-06T05:22:05Z")

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Rendering quality is Cinematic. After setting Groom Hair TipScale to 0.1, hair on shoulder is weird in UE 4.26. (Background plane is black.) How can I solve this problem?

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## [Aliasing on Math Generated Materials](https://forums.unrealengine.com/t/aliasing-on-math-generated-materials/472401)

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**Author:** [@Montreseur](https://forums.unrealengine.com/u/Montreseur)\
**Replies:** 2\
**Last updated:** [November 13, 2021, 9:04pm UTC](https://forums.unrealengine.com/t/aliasing-on-math-generated-materials/472401 "2021-11-13T21:04:40Z")

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I am making some simple grid and gradients using Texture Coordinate math. This results in very crisp and performant results, however there is no Mipping or AA being done on these materials. They create an aliased look at…

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## [niagara particles getting aliased](https://forums.unrealengine.com/t/niagara-particles-getting-aliased/490752)

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**Author:** [@Lucas\_Mondini](https://forums.unrealengine.com/u/Lucas_Mondini)\
**Replies:** 0\
**Last updated:** [November 9, 2021, 4:19pm UTC](https://forums.unrealengine.com/t/niagara-particles-getting-aliased/490752 "2021-11-09T16:19:47Z")

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I am having a problem with the niagara particles system, my material is getting with a bad quality when the camera is stopped but when I move the camera, the image is perfect I also noticed that the particle in di…

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## [Emissive material aliasing problems](https://forums.unrealengine.com/t/emissive-material-aliasing-problems/489210)

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**Author:** [@Pentanity](https://forums.unrealengine.com/u/Pentanity)\
**Replies:** 3\
**Last updated:** [September 27, 2021, 10:35am UTC](https://forums.unrealengine.com/t/emissive-material-aliasing-problems/489210 "2021-09-27T10:35:59Z")

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Strangely enough, the next question down in the list, had this answer: https://answers.unrealengine.com/questions/1051146/view.html Does that help?

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## [How to change anti-aliasing for a selection of 2D sprites?](https://forums.unrealengine.com/t/how-to-change-anti-aliasing-for-a-selection-of-2d-sprites/483718)

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**Author:** [@wilricknl](https://forums.unrealengine.com/u/wilricknl)\
**Replies:** 0\
**Last updated:** [May 21, 2021, 2:16pm UTC](https://forums.unrealengine.com/t/how-to-change-anti-aliasing-for-a-selection-of-2d-sprites/483718 "2021-05-21T14:16:30Z")

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I have some 2D sprites in my game that always rotate towards the camera. Due to their rotation the standard anti-aliasing TemporalAA makes the sprites look blurry when moving. When stationary the sprites look OK. When I …

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## [Android VR aliasing problem](https://forums.unrealengine.com/t/android-vr-aliasing-problem/404584)

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**Author:** [@anonymous\_user\_584c34fb](https://forums.unrealengine.com/u/anonymous_user_584c34fb)\
**Replies:** 1\
**Last updated:** [March 2, 2021, 2:26am UTC](https://forums.unrealengine.com/t/android-vr-aliasing-problem/404584 "2021-03-02T02:26:35Z")

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App for Android VR, FullHD display. Tryed all sorts of smoothing and other staf. Close to 4+, away - all bad. Do you have some quality improvement methods. My idea to make a blur based on distance from character, b…

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## [为什么alias导入模型换个角度面就看不到了？不是双面可见](https://forums.unrealengine.com/t/alias/463530)

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**Author:** [@jasonlisen](https://forums.unrealengine.com/u/jasonlisen)\
**Replies:** 1\
**Last updated:** [April 11, 2020, 1:16pm UTC](https://forums.unrealengine.com/t/alias/463530 "2020-04-11T13:16:44Z")

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在我用alias导入模型后，模型只是单面存在，变换角度就消失了，请问怎么解决？

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## [antialiasing problem](https://forums.unrealengine.com/t/antialiasing-problem/458710)

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**Author:** [@Rag1804](https://forums.unrealengine.com/u/Rag1804)\
**Replies:** 4\
**Last updated:** [November 26, 2019, 9:19am UTC](https://forums.unrealengine.com/t/antialiasing-problem/458710 "2019-11-26T09:19:23Z")

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can anyone say me how to remove these edges in step by process actually i referred documentation regarding this but i am not able to understand please help me thanks in advance

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## [How to maintain texture clarity at a distance?](https://forums.unrealengine.com/t/how-to-maintain-texture-clarity-at-a-distance/456930)

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**Author:** [@hypersapien](https://forums.unrealengine.com/u/hypersapien)\
**Replies:** 15\
**Last updated:** [October 16, 2019, 12:45pm UTC](https://forums.unrealengine.com/t/how-to-maintain-texture-clarity-at-a-distance/456930 "2019-10-16T12:45:37Z")

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So I’m making an indoor basketball arena, and will be generating pre-rendered images for a final product. However the lines on the court are disappearing as the camera gets farther from the court. As the court is the fo…

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## [SceneCapture2D (render target) output is aliased](https://forums.unrealengine.com/t/scenecapture2d-render-target-output-is-aliased/394371)

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**Author:** [@cyaoeu](https://forums.unrealengine.com/u/cyaoeu)\
**Replies:** 3\
**Last updated:** [September 5, 2019, 4:36pm UTC](https://forums.unrealengine.com/t/scenecapture2d-render-target-output-is-aliased/394371 "2019-09-05T16:36:56Z")

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This is probably known unofficially but I didn’t see this in the issue tracker. SceneCapture2D output is aliased when it should ideally look the same as the normal scene. Because it’s not antialiased things like hair loo…

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## [Alpha To Coverage - Oculus GO](https://forums.unrealengine.com/t/alpha-to-coverage-oculus-go/440460)

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**Author:** [@jinzay](https://forums.unrealengine.com/u/jinzay)\
**Replies:** 2\
**Last updated:** [July 9, 2019, 11:35am UTC](https://forums.unrealengine.com/t/alpha-to-coverage-oculus-go/440460 "2019-07-09T11:35:58Z")

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Following a lot of experiments in removing aliasing in our Apps i noticed that a significant feature seems to be out of reach. Alpha To Coverage working with Unity. Also recommended here by John Carmack.. Im looking fo…

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## [Aliasing at distance and ghosting](https://forums.unrealengine.com/t/aliasing-at-distance-and-ghosting/447747)

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**Author:** [@CaduSaints](https://forums.unrealengine.com/u/CaduSaints)\
**Replies:** 0\
**Last updated:** [April 24, 2019, 2:32am UTC](https://forums.unrealengine.com/t/aliasing-at-distance-and-ghosting/447747 "2019-04-24T02:32:10Z")

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Hello, This is my first project in UE4. I’ve been struggling with anti-aliasing. As you can notice there is aliasing happening with the camera movement, mostly at some distance. Also, in the second shot, …

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## [Aliasing on the Emissive surfaces](https://forums.unrealengine.com/t/aliasing-on-the-emissive-surfaces/422509)

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**Author:** [@6r0m](https://forums.unrealengine.com/u/6r0m)\
**Replies:** 13\
**Last updated:** [March 8, 2019, 6:26pm UTC](https://forums.unrealengine.com/t/aliasing-on-the-emissive-surfaces/422509 "2019-03-08T18:26:29Z")

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I’m working with the VR. and on the all anti-aliasing solutions TAA, FXAA, MSAA bad flickering aliasing effect. GIF attached

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## [\[GearVR\] Media Texture Aliasing/Filtering Problem](https://forums.unrealengine.com/t/gearvr-media-texture-aliasing-filtering-problem/368616)

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**Author:** [@jinzay](https://forums.unrealengine.com/u/jinzay)\
**Replies:** 13\
**Last updated:** [January 7, 2019, 11:25am UTC](https://forums.unrealengine.com/t/gearvr-media-texture-aliasing-filtering-problem/368616 "2019-01-07T11:25:48Z")

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Hey Everybody, we got severe problems using the new and “old” media player engine on the Galaxy S7 Mali-T8 UE 4.12 and 4.13. On Galaxy S6 Mali-T7 and 4.10/4.11 everything looks way better!!?? We key the video in realt…

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## [Aliased graphics in game](https://forums.unrealengine.com/t/aliased-graphics-in-game/435441)

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**Author:** [@anonymous\_user\_70a7fe3a](https://forums.unrealengine.com/u/anonymous_user_70a7fe3a)\
**Replies:** 0\
**Last updated:** [October 11, 2018, 11:08am UTC](https://forums.unrealengine.com/t/aliased-graphics-in-game/435441 "2018-10-11T11:08:47Z")

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The graphics in my game appear a little aliased especially if the camera is moving. Any ideas why that may be?

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## [Jagged edges on "render sequence to video"](https://forums.unrealengine.com/t/jagged-edges-on-render-sequence-to-video/433579)

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**Author:** [@Mayena](https://forums.unrealengine.com/u/Mayena)\
**Replies:** 2\
**Last updated:** [October 1, 2018, 8:56am UTC](https://forums.unrealengine.com/t/jagged-edges-on-render-sequence-to-video/433579 "2018-10-01T08:56:47Z")

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Hello, I duplicated a sequence but the quality of “render to video” is different from the original. On the duplicated sequence, exported footage looks very jagged. Since I duplicated the sequence I don’t assume anything…

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## [How to prevent CSM aliasing with dynamic time of day](https://forums.unrealengine.com/t/how-to-prevent-csm-aliasing-with-dynamic-time-of-day/421787)

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**Author:** [@AdmiralSam](https://forums.unrealengine.com/u/AdmiralSam)\
**Replies:** 0\
**Last updated:** [April 4, 2018, 11:24am UTC](https://forums.unrealengine.com/t/how-to-prevent-csm-aliasing-with-dynamic-time-of-day/421787 "2018-04-04T11:24:56Z")

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I am working on a project (using an older version of UE4) where we have a dynamic time of day system that just rotates the directional light. We use cascaded shadow maps for shadows. What happens is the edges of shadows …

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## [Point light source length produces artifacts at certain angles](https://forums.unrealengine.com/t/point-light-source-length-produces-artifacts-at-certain-angles/421023)

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**Author:** [@smugdev](https://forums.unrealengine.com/u/smugdev)\
**Replies:** 1\
**Last updated:** [March 28, 2018, 2:27pm UTC](https://forums.unrealengine.com/t/point-light-source-length-produces-artifacts-at-certain-angles/421023 "2018-03-28T14:27:18Z")

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This bug also exists in 4.18 This bug occurs with forward and deferred shading When setting the source length of a point light to a value above 0, objects that are lit by it show artifacts, if the surface is at certain…

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## [What is Realtime and G-Mode?](https://forums.unrealengine.com/t/what-is-realtime-and-g-mode/415208)

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**Author:** [@Feureau](https://forums.unrealengine.com/u/Feureau)\
**Replies:** 1\
**Last updated:** [January 22, 2018, 4:35am UTC](https://forums.unrealengine.com/t/what-is-realtime-and-g-mode/415208 "2018-01-22T04:35:10Z")

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Edited mistake: Real Time (Ctrl-R hotkey) is a settings of the viewport, can be found under small arrow in the corner. G-Mode is Game mode (G hotkey while in editor).

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## [How to remove this god dam Aliasing](https://forums.unrealengine.com/t/how-to-remove-this-god-dam-aliasing/385133)

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**Author:** [@The\_Space\_Bar\_Rider](https://forums.unrealengine.com/u/The_Space_Bar_Rider)\
**Replies:** 1\
**Last updated:** [November 20, 2017, 11:47pm UTC](https://forums.unrealengine.com/t/how-to-remove-this-god-dam-aliasing/385133 "2017-11-20T23:47:57Z")

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Hi, the UE4.15 is out now ! But I still have a big aliasing effect on my app for Cardboard. So I tried with 4x MobileMSAA and 8xMSAA, with mobile HDR enabled. Everything work fine, I have a framerate of 40 fps. But I ha…

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## [Aliasing problem in Mobile VR](https://forums.unrealengine.com/t/aliasing-problem-in-mobile-vr/404422)

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**Author:** [@anonymous\_user\_584c34fb](https://forums.unrealengine.com/u/anonymous_user_584c34fb)\
**Replies:** 8\
**Last updated:** [October 10, 2017, 1:54pm UTC](https://forums.unrealengine.com/t/aliasing-problem-in-mobile-vr/404422 "2017-10-10T13:54:45Z")

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I cant fix aliasing on some distanse from character. If some objects is close they are sharp, but if they are further than 3-4 meters they start to “dance”. My set ups How can i make fix or hide this problem?

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## [Removing Aliased Shadows](https://forums.unrealengine.com/t/removing-aliased-shadows/404313)

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**Author:** [@Aaron\_Fjerstad](https://forums.unrealengine.com/u/Aaron_Fjerstad)\
**Replies:** 1\
**Last updated:** [September 13, 2017, 10:59pm UTC](https://forums.unrealengine.com/t/removing-aliased-shadows/404313 "2017-09-13T22:59:04Z")

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I have created the basic project and noticed that there is some heaving aliasing in the shadows. Not sure how to solve this, and all the forum posts I’ve seen are from people wanting to know how to turn off anti-aliasing…

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## [Why MSAA is acting like this ?](https://forums.unrealengine.com/t/why-msaa-is-acting-like-this/383637)

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**Author:** [@Diem](https://forums.unrealengine.com/u/Diem)\
**Replies:** 3\
**Last updated:** [April 29, 2017, 11:23am UTC](https://forums.unrealengine.com/t/why-msaa-is-acting-like-this/383637 "2017-04-29T11:23:23Z")

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Hi, I switch my project from 4.13 to 4.14. I’m currently testing with an HTC Vive and in the headset I got an incredible amount of aliasing (less visible in the viewport but still present). I made a comparaison between…

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## [How to avoid jaggy UI for mobile?](https://forums.unrealengine.com/t/how-to-avoid-jaggy-ui-for-mobile/378350)

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**Author:** [@XADIFY](https://forums.unrealengine.com/u/XADIFY)\
**Replies:** 2\
**Last updated:** [December 5, 2016, 3:06pm UTC](https://forums.unrealengine.com/t/how-to-avoid-jaggy-ui-for-mobile/378350 "2016-12-05T15:06:58Z")

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Hi there, I’m working on a Android game and having some issues with UMG The UMG elements loos too jaggy due to aliasing effect. I tried switching AA in Project setings-\>Rendering but it only applies AA to 3D world and …

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## [Resolution / Aliasing / Flickering in Vive after Packaging](https://forums.unrealengine.com/t/resolution-aliasing-flickering-in-vive-after-packaging/361526)

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**Author:** [@anonymous\_user\_f0acd749](https://forums.unrealengine.com/u/anonymous_user_f0acd749)\
**Replies:** 1\
**Last updated:** [June 21, 2016, 1:42pm UTC](https://forums.unrealengine.com/t/resolution-aliasing-flickering-in-vive-after-packaging/361526 "2016-06-21T13:42:59Z")

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Hi there, we´ve got a serious problem when packaging our Vive project. After packaging for i.e. Windows64 the resolution in the vive seems to be quite different as the view in the editor. Edges are much more aliased, sm…

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