# \#ai-move-to

**URL:** https://forums.unrealengine.com/tag/ai-move-to/6846.md

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## [AI using Move To with Blackboard Vector behaves inconsistently compared to Move To Actor ](https://forums.unrealengine.com/t/ai-using-move-to-with-blackboard-vector-behaves-inconsistently-compared-to-move-to-actor/2731476)

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**Author:** [@iNSANE\_SS](https://forums.unrealengine.com/u/iNSANE_SS)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 3:29am UTC](https://forums.unrealengine.com/t/ai-using-move-to-with-blackboard-vector-behaves-inconsistently-compared-to-move-to-actor/2731476 "2026-06-26T03:29:05Z")

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Hi everyone, I’m implementing a combat slot system where enemies move to a calculated position around the player instead of directly to the player’s location. My BT Service calculates a Vector called ChaseTarget every …

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## [Mover plugin, NavMover and AI little guide (UE 5.5.0)](https://forums.unrealengine.com/t/mover-plugin-navmover-and-ai-little-guide-ue-5-5-0/2148247)

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**Author:** [@nikitkagood](https://forums.unrealengine.com/u/nikitkagood)\
**Replies:** 6\
**Last updated:** [March 15, 2026, 1:22am UTC](https://forums.unrealengine.com/t/mover-plugin-navmover-and-ai-little-guide-ue-5-5-0/2148247 "2026-03-15T01:22:00Z")

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Hi guys, seems like there is very little information on how to make Mover plugin work. I had to spent some time figuring things out by myself and I want to share my experience. The source of knowledge is MoverExamplesCo…

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## [AI-move-to. I can't go. Noob. ](https://forums.unrealengine.com/t/ai-move-to-i-cant-go-noob/2703278)

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**Author:** [@Gryph37](https://forums.unrealengine.com/u/Gryph37)\
**Replies:** 2\
**Last updated:** [March 3, 2026, 8:41am UTC](https://forums.unrealengine.com/t/ai-move-to-i-cant-go-noob/2703278 "2026-03-03T08:41:01Z")

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I can’t walk! I can walk on the simp node. On the AI ​​node, I can’t move to anything, no matter what I do. What’s the problem?

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## [Make AI continuously follow player (Behavior Tree)](https://forums.unrealengine.com/t/make-ai-continuously-follow-player-behavior-tree/433949)

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**Author:** [@redbox](https://forums.unrealengine.com/u/redbox)\
**Replies:** 17\
**Last updated:** [February 10, 2026, 8:34pm UTC](https://forums.unrealengine.com/t/make-ai-continuously-follow-player-behavior-tree/433949 "2026-02-10T20:34:44Z")

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Hello. I have an AI character, which should continuously follow player. His behavior tree looks like: Find player position Project it on navigation MoveTo that position. The problem - when player changes his positio…

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## [My NavMesh does not allow movement in all its area when scaled up ](https://forums.unrealengine.com/t/my-navmesh-does-not-allow-movement-in-all-its-area-when-scaled-up/2690610)

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**Author:** [@later\_than\_soon](https://forums.unrealengine.com/u/later_than_soon)\
**Replies:** 1\
**Last updated:** [January 9, 2026, 6:33pm UTC](https://forums.unrealengine.com/t/my-navmesh-does-not-allow-movement-in-all-its-area-when-scaled-up/2690610 "2026-01-09T18:33:54Z")

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I have a map that i use to test the ai\_move\_to node and so far it was working great. Today i decided to scale the map up a bit to test movement on hills and such. After i scaled the floor and navmesh, my character could…

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## [nav mover 2.0 ue5.6](https://forums.unrealengine.com/t/nav-mover-2-0-ue5-6/2596476)

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**Author:** [@DeadMCar](https://forums.unrealengine.com/u/DeadMCar)\
**Replies:** 1\
**Last updated:** [July 8, 2025, 4:37am UTC](https://forums.unrealengine.com/t/nav-mover-2-0-ue5-6/2596476 "2025-07-08T04:37:55Z")

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I previously had an AI Character that spawned at a certain point and moved to a target location without any issues. I then attempted to replace the Character with a Pawn using a Mover component. Currently, the Pawn remai…

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## [A way to override or bind OnMoveCompleted inside pawn class?](https://forums.unrealengine.com/t/a-way-to-override-or-bind-onmovecompleted-inside-pawn-class/435392)

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**Author:** [@Sardorian](https://forums.unrealengine.com/u/Sardorian)\
**Replies:** 2\
**Last updated:** [April 24, 2025, 10:50am UTC](https://forums.unrealengine.com/t/a-way-to-override-or-bind-onmovecompleted-inside-pawn-class/435392 "2025-04-24T10:50:55Z")

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Is there way to override or bind to event aicontroller-\>onmovecompleted event inside pawn class?

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## [AI Move To in Quest 3 Mixed Reality (is stuck and failed to move) ](https://forums.unrealengine.com/t/ai-move-to-in-quest-3-mixed-reality-is-stuck-and-failed-to-move/2424248)

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**Author:** [@FT07gamer](https://forums.unrealengine.com/u/FT07gamer)\
**Replies:** 0\
**Last updated:** [March 28, 2025, 1:05pm UTC](https://forums.unrealengine.com/t/ai-move-to-in-quest-3-mixed-reality-is-stuck-and-failed-to-move/2424248 "2025-03-28T13:05:33Z")

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Does anyone know how to make the pawn move? The pawn has been generated, but the pawn cannot move I looked at the MRUK Sample but it didn’t work. If anyone knows how to do it, please give me some advice, thank you. This…

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## [Nav Mesh Issue and AI Move To Aborted](https://forums.unrealengine.com/t/nav-mesh-issue-and-ai-move-to-aborted/2385848)

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**Author:** [@Slygear](https://forums.unrealengine.com/u/Slygear)\
**Replies:** 6\
**Last updated:** [March 13, 2025, 1:32pm UTC](https://forums.unrealengine.com/t/nav-mesh-issue-and-ai-move-to-aborted/2385848 "2025-03-13T13:32:12Z")

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Hello, I am using Ue version 5.5.4 and no matter what I did, I could not get the AI to move to the object you see below. AI Move To fail section says Aborted. I changed many settings in RecastNavMesh-Default including ce…

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## [IA caracter randomly not moving ... i ve try every thing ](https://forums.unrealengine.com/t/ia-caracter-randomly-not-moving-i-ve-try-every-thing/2379606)

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**Author:** [@Locire85](https://forums.unrealengine.com/u/Locire85)\
**Replies:** 0\
**Last updated:** [March 7, 2025, 4:41pm UTC](https://forums.unrealengine.com/t/ia-caracter-randomly-not-moving-i-ve-try-every-thing/2379606 "2025-03-07T16:41:30Z")

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hi, i m not so very new to programming PHP c++ vb.net MYSQL … blender and so but i m developing a game to improve my knowledge. I created various projects in third person, randomly in some the same code makes the chara…

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## [Crowd Ai Controller conflicting with Ai Move to](https://forums.unrealengine.com/t/crowd-ai-controller-conflicting-with-ai-move-to/2167982)

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**Author:** [@ale20ako021](https://forums.unrealengine.com/u/ale20ako021)\
**Replies:** 0\
**Last updated:** [December 3, 2024, 7:51pm UTC](https://forums.unrealengine.com/t/crowd-ai-controller-conflicting-with-ai-move-to/2167982 "2024-12-03T19:51:21Z")

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Hello, i’ve had some strange problem in my UE project some time ago. I’ve decided to change parent class of my controller to Crowd Ai controller, of course i understand that mostly it used for big crowds, but even for s…

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## [AI Starts to Shake when gets to location](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029)

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**Author:** [@Eyeore](https://forums.unrealengine.com/u/Eyeore)\
**Replies:** 6\
**Last updated:** [July 8, 2024, 5:15am UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029 "2024-07-08T05:15:10Z")

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Hi, I have an AI, and I use the function AI Move To so the character can move to the location I want, so far no problem, however, when the AI get’s to the location, he starts to tremble, at first, i thought it was beca…

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## [How to create a UBTTAsk sub task in C++?](https://forums.unrealengine.com/t/how-to-create-a-ubttask-sub-task-in-c/456460)

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**Author:** [@TheSmokingGnu](https://forums.unrealengine.com/u/TheSmokingGnu)\
**Replies:** 2\
**Last updated:** [July 6, 2024, 4:23pm UTC](https://forums.unrealengine.com/t/how-to-create-a-ubttask-sub-task-in-c/456460 "2024-07-06T16:23:01Z")

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I have a melee character with some range, stored in MeleeComponent. I now want to create a task in behaviour tree (using blueprints) that would move to enemy with accepted radius of melee range. Unfortunately, I cannot …

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## [Make some characters ignore Nav Link Proxy](https://forums.unrealengine.com/t/make-some-characters-ignore-nav-link-proxy/350191)

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**Author:** [@TonoJimenez](https://forums.unrealengine.com/u/TonoJimenez)\
**Replies:** 3\
**Last updated:** [January 10, 2024, 3:54pm UTC](https://forums.unrealengine.com/t/make-some-characters-ignore-nav-link-proxy/350191 "2024-01-10T15:54:53Z")

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Hi, At the moment I’m working on a project with two different characters (one can jump the other can’t jump). I want to be able for the characters that are able to jump to follow the path with a Nav Link Proxy, and the …

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## [NPC AI not moving after switching between levels](https://forums.unrealengine.com/t/npc-ai-not-moving-after-switching-between-levels/1492558)

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**Author:** [@Tyranistar](https://forums.unrealengine.com/u/Tyranistar)\
**Replies:** 1\
**Last updated:** [December 7, 2023, 10:41am UTC](https://forums.unrealengine.com/t/npc-ai-not-moving-after-switching-between-levels/1492558 "2023-12-07T10:41:11Z")

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I have been working on a cutscene for my game. The game has two different Maps, Map1 and Map2 which you can switch between. I have an NPC Pawn in Map2 which performs a bunch of animations only during the cutscene. I use …

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## [Prevent Bheavior Tree from aborting Move To](https://forums.unrealengine.com/t/prevent-bheavior-tree-from-aborting-move-to/1306241)

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**Author:** [@m5m](https://forums.unrealengine.com/u/m5m)\
**Replies:** 3\
**Last updated:** [October 13, 2023, 2:18pm UTC](https://forums.unrealengine.com/t/prevent-bheavior-tree-from-aborting-move-to/1306241 "2023-10-13T14:18:54Z")

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Let’s say I want an NPC controlled by a behavior tree to move from point A to exactly point B, using the Move To task. While the NPC is on their way, the player stands on point B, which makes it impossible for the NPC to…

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## [AI group walking issues](https://forums.unrealengine.com/t/ai-group-walking-issues/1321514)

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**Author:** [@Tonetfal](https://forums.unrealengine.com/u/Tonetfal)\
**Replies:** 3\
**Last updated:** [October 11, 2023, 9:55am UTC](https://forums.unrealengine.com/t/ai-group-walking-issues/1321514 "2023-10-11T09:55:37Z")

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Hello, I’m making a game where many AI character have to follow same point. The problem however is that they collide with each other, and when they get to a certain point, the AI characters that were behind others, remai…

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## [AI Movement Component drops fps when there is a lot of AI](https://forums.unrealengine.com/t/ai-movement-component-drops-fps-when-there-is-a-lot-of-ai/1291987)

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**Author:** [@ryuz1337](https://forums.unrealengine.com/u/ryuz1337)\
**Replies:** 0\
**Last updated:** [September 12, 2023, 7:08am UTC](https://forums.unrealengine.com/t/ai-movement-component-drops-fps-when-there-is-a-lot-of-ai/1291987 "2023-09-12T07:08:07Z")

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Hey everyone, I am trying to create a simple horde of zombies which is 50+ units, that are going to run after the player. There have been some Animation performance issues which I managed to deal with to some extent. N…

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## [if UBTTask\_MoveTo is used inside UBTComposite\_SimpleParallel it's observers are not being unregistered when task is being aborted by higher priority decorator](https://forums.unrealengine.com/t/if-ubttask-moveto-is-used-inside-ubtcomposite-simpleparallel-its-observers-are-not-being-unregistered-when-task-is-being-aborted-by-higher-priority-decorator/1221122)

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**Author:** [@TSroczynski](https://forums.unrealengine.com/u/TSroczynski)\
**Replies:** 0\
**Last updated:** [July 6, 2023, 9:34am UTC](https://forums.unrealengine.com/t/if-ubttask-moveto-is-used-inside-ubtcomposite-simpleparallel-its-observers-are-not-being-unregistered-when-task-is-being-aborted-by-higher-priority-decorator/1221122 "2023-07-06T09:34:01Z")

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if UBTTask\_MoveTo is used inside UBTComposite\_SimpleParallel it’s observers are not being unregistered(they are marked as pending abort) when task is being aborted by higher priority decorator(set to abort lower priorit…

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## [AI stuck at end of Move To Behavior Tree node](https://forums.unrealengine.com/t/ai-stuck-at-end-of-move-to-behavior-tree-node/314608)

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**Author:** [@Azareis](https://forums.unrealengine.com/u/Azareis)\
**Replies:** 7\
**Last updated:** [June 9, 2023, 11:00am UTC](https://forums.unrealengine.com/t/ai-stuck-at-end-of-move-to-behavior-tree-node/314608 "2023-06-09T11:00:03Z")

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So, I’ve been working on making an AI that behaves a bit like a ghost, so I’d been making adjustments to the character navigation and collision settings to try and make that happen. Along the way, I noticed that at some…

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## [AI Pawn velocity is huge compared to player velocity](https://forums.unrealengine.com/t/ai-pawn-velocity-is-huge-compared-to-player-velocity/421544)

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**Author:** [@zaha](https://forums.unrealengine.com/u/zaha)\
**Replies:** 4\
**Last updated:** [May 21, 2023, 3:44pm UTC](https://forums.unrealengine.com/t/ai-pawn-velocity-is-huge-compared-to-player-velocity/421544 "2023-05-21T15:44:00Z")

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Hey everyone, I noticed that projectiles of my AI controlled pawns seem to be spawned way in front of the actor. When debugging, I found out that the velocity (which I add to the spawned projectile) is insanely large fo…

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## [爲什麽的我的ai它不會自己隨機巡邏？](https://forums.unrealengine.com/t/ai/510386)

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**Author:** [@2dcc9bca25994425a1b3](https://forums.unrealengine.com/u/2dcc9bca25994425a1b3)\
**Replies:** 5\
**Last updated:** [April 21, 2023, 6:21pm UTC](https://forums.unrealengine.com/t/ai/510386 "2023-04-21T18:21:07Z")

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我按照官方的我文檔教程去製作的。 场景查询系统快速入门 | 虚幻引擎文档 (unrealengine.com) 我按照它裏面說的做好了AI，但是我運行的時候AI它不會執行巡邏，我認真的對照了藍圖，沒有任何錯誤，但就是不能運行。但是AI會自動判斷當玩家和它相遇時會面嚮玩家。 :disappointed\_relieved:

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## [How to change AIMoveTo path finding timing.](https://forums.unrealengine.com/t/how-to-change-aimoveto-path-finding-timing/850278)

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**Author:** [@DROSS\_JP](https://forums.unrealengine.com/u/DROSS_JP)\
**Replies:** 0\
**Last updated:** [April 5, 2023, 8:28am UTC](https://forums.unrealengine.com/t/how-to-change-aimoveto-path-finding-timing/850278 "2023-04-05T08:28:25Z")

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I want to create a character that moves against the player in AIMoveTo in a game that generates a lot of enemies. We have connected the player to AIMoveTo as an actor. This basically works fine. However, at this time, …

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## [How to get widget to work with Event](https://forums.unrealengine.com/t/how-to-get-widget-to-work-with-event/751662)

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**Author:** [@Lonestanding27](https://forums.unrealengine.com/u/Lonestanding27)\
**Replies:** 9\
**Last updated:** [February 1, 2023, 5:11pm UTC](https://forums.unrealengine.com/t/how-to-get-widget-to-work-with-event/751662 "2023-02-01T17:11:56Z")

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Ok have been working on getting a Widget to Work with a Event Held in a Unit. I made a Blueprint interface that holds the events, then I made a Event Dispatcher to Try to get the button to work with the Event in the Unit…

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## [AI actor refuses to stop rotating toward Move Target](https://forums.unrealengine.com/t/ai-actor-refuses-to-stop-rotating-toward-move-target/305065)

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**Author:** [@RhythmScript](https://forums.unrealengine.com/u/RhythmScript)\
**Replies:** 9\
**Last updated:** [January 11, 2023, 5:10pm UTC](https://forums.unrealengine.com/t/ai-actor-refuses-to-stop-rotating-toward-move-target/305065 "2023-01-11T17:10:00Z")

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I’m reporting this as a bug because I can’t think what else it would be. Create a basic Character actor, assign it an AI controller, have that AI controller run a Behavior Tree which instructs it to Move To an actor (sa…

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## [If a NPC waits at the Move-To Taks in the Behavior Tree even if it reaches its destination, the culprit is the NavMeshBounds.](https://forums.unrealengine.com/t/if-a-npc-waits-at-the-move-to-taks-in-the-behavior-tree-even-if-it-reaches-its-destination-the-culprit-is-the-navmeshbounds/730472)

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**Author:** [@LoboGameDev](https://forums.unrealengine.com/u/LoboGameDev)\
**Replies:** 0\
**Last updated:** [December 17, 2022, 11:58am UTC](https://forums.unrealengine.com/t/if-a-npc-waits-at-the-move-to-taks-in-the-behavior-tree-even-if-it-reaches-its-destination-the-culprit-is-the-navmeshbounds/730472 "2022-12-17T11:58:36Z")

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Took me 4 hours to fix it, but after deleting the NavMeshVolume and also the RecastNavMesh, opened another level, reopen the first level, placing again the NavMeshVolume and the unwanted delay finally disappeared. I am 1…

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## [How to make a spawned ai move to a spawned object](https://forums.unrealengine.com/t/how-to-make-a-spawned-ai-move-to-a-spawned-object/458751)

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**Author:** [@LoganDolan](https://forums.unrealengine.com/u/LoganDolan)\
**Replies:** 6\
**Last updated:** [December 13, 2022, 4:25am UTC](https://forums.unrealengine.com/t/how-to-make-a-spawned-ai-move-to-a-spawned-object/458751 "2022-12-13T04:25:46Z")

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I’m trying to program an AI that is spawned once the player spawns and places an object on the ground. The AI would then move towards the newly spawned object. So far all the tutorials I am finding are showing how to ma…

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## [How to have ai drive vehicles?](https://forums.unrealengine.com/t/how-to-have-ai-drive-vehicles/658584)

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**Author:** [@Hsf\_TMG](https://forums.unrealengine.com/u/Hsf_TMG)\
**Replies:** 1\
**Last updated:** [September 28, 2022, 11:56pm UTC](https://forums.unrealengine.com/t/how-to-have-ai-drive-vehicles/658584 "2022-09-28T23:56:11Z")

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I was going to add a racing element to the game and see if ai can drive and race me without a car template is there a way I can have them race me?

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## [Waiting for to finish before continuing foreach loop?](https://forums.unrealengine.com/t/waiting-for-to-finish-before-continuing-foreach-loop/382460)

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**Author:** [@anonymous\_user\_987ed909](https://forums.unrealengine.com/u/anonymous_user_987ed909)\
**Replies:** 4\
**Last updated:** [August 24, 2022, 9:41am UTC](https://forums.unrealengine.com/t/waiting-for-to-finish-before-continuing-foreach-loop/382460 "2022-08-24T09:41:32Z")

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I have a headache trying to figure this out. The basic problem is this: The ForEachLoop is given an array with two items. It processes index 0 to the end. The end node is an ‘AI Move To’ Without waiting for the previo…

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## [UE5 editor crash - when having a geometry mesh in AI characters](https://forums.unrealengine.com/t/ue5-editor-crash-when-having-a-geometry-mesh-in-ai-characters/633120)

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**Author:** [@ManulaAtapattu](https://forums.unrealengine.com/u/ManulaAtapattu)\
**Replies:** 0\
**Last updated:** [August 24, 2022, 5:24am UTC](https://forums.unrealengine.com/t/ue5-editor-crash-when-having-a-geometry-mesh-in-ai-characters/633120 "2022-08-24T05:24:36Z")

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I have AI characters (a machine) which have a geometry collection attached to the mesh. This is for when the AI character gets destroyed, I make the geometry collection visible. The ai characters are moving around the le…

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