Root Motion Montage animation returns to idle pose

GinoCostantini
Sat, 16 Apr 2022 22:43:03 +0000
C++

I have a montage root-motion animation that I play that does a quick 180 degree turn. But when it’s done playing the capsule is still facing 0 and never changed orientation. How can I change the characters that it’s facing the new orientation ? I disabled enable auto blend out but then he is stuck in the last frame not sure what to do to blend back to animation facing 180 degree. Any help and I would be grateful.

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