Non-additive animation and bone scaling

LordStuff
Mon, 06 Jan 2020 22:27:37 +0000
Character & Animation

Hi there!

This bunny from MalberS here seems to be made from some base mesh and adapted through bone scaling to give it another look. (Offtopic, can that be done in-Engine or does it come with the mesh?)

Now I ran into problems with the animations that came with it. Some of them need to be set to additive, otherwise the bone scaling is overwritten.

Here is the idle animation (right with, left without additve):

Combining additive and non-additive animations in a Blendspace is not possible. Setting all the animations to additive would let me use them together in a blendspace and keep the desired scaling. Could setting them to additive have any downsides?

What bugs me most about it is that only some of them seem to have problems with this setting. Does anyone know what’s causing this?

Thanks and cheers!

4 posts - 1 participant