How to rotate bounds in PCG?

Extrahdmi
Mon, 28 Jul 2025 08:32:07 +0000
Asset Creation

I’m looking for a way to rotate an entire building made by arranging meshes with the Bounds Modifier according to the rotation of a PCG actor. Currently, rotating the actor only changes the size of the bounds.
How can I rotate a building in any direction while keeping the bounds size the same?

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