Actor component doesn't replicate

Syalen
Tue, 07 Jan 2020 16:59:13 +0000
Multiplayer & Networking

Hi everyone

I’m currently working on a multiplayer shooter, and I’m trying to implement weapons. To do so, I wanted to use actor components, so I created a blueprint that is a subclass of Actor Component.
In my actor blueprint, I did this:

In my actor component, I tried this:

The problem is: my component doesn’t replicate The “SERVER” log works fine, but there is nothing on the client logs. Same goes for the “TIIIIIICK” log (on the server but not on the client).

In my actor class defaults, I checked the “Replicates” bool, and I did the same with the “Component Replicates” bool in the component:

Am I missing something?

Thanks in advance

Syalen.

4 posts - 3 participants