Creating actor components that use actor movement (Solved)

Tankun_T
Sat, 01 Feb 2025 14:32:17 +0000
Programming & Scripting

I’d like to have a simple blueprint script where I’d like to bob objects up and down and I want to assign it to different actors, similar like the built-in “Rotator Movement”. There is also the built-in “Interp to Movement” actor component which exactly does this but it does not have smoothing controls, the movement is just linear.

So if I create my own actor component, as far as I’ve seen, there is no access to motion/transfer controls.

My temporary solution was to create a separate actor blueprint script, create an actor array and move the objects inside this array.

So is it possible to control motion in actor components in a way that I couldn’t have figured out? Or is there some other method to this?

Thanks

8 posts - 2 participants