Trying to activate a post process [Inside Blueprint] when pawn is touching it and deactivating it when is not

anonymous_user_0e3d41b3
Fri, 25 Sep 2015 17:05:37 +0000
Blueprint

So I have a river where the character has a post process under water and no post process when out of water. For that I have created a trigger in and out of water. For the trigger under water I did :

But it doesn’t work. Any suggestions on how I do it?

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