How can i de-/activate a Camera in another Blueprint ?

Mlokinel Dabest
Tue, 24 Mar 2015 23:01:57 +0000
Cinematics & Media

Hello, I would like to know, how to activate a camera, which is in a seperate Blueprint of its own. I have already searched in this forum a lot and googled, but found no answer to this.
In the construction script I promoted “Target” to a Variable called “LobbyCamReferenceDummy” which is ofc a great mystery, why this is not giving me any compilation errors (1st Image). The compilation error is in the 2nd Image where I try to activate the Lobby camera by referncing the mysterious Variable to cast to my Lobby Camera Blueprint, so that the camera gets activated, ofc it is not working. How can i realise that ?

Here are my Pictures .

Thank you !

Edit :
I forgot to mention, the Variable “LobbyCamReference” is an editable Object-Type Variable inside the Parent Blueprint “ThirdPersonCharacter”

Edit 2 :

I changed the reference i used in the ThirdPersonCharacter Blueprint and the activation thingy.
Looks much better but still does not work at all.

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