Can i activate and deactivate the animation of a mesh, in a actorblueprint?

SMoKoN-ITA
Fri, 24 May 2019 21:39:55 +0000
Character & Animation

Hi guys, can anyone tell me how I can activate and deactivate and reactivate the animation of a mesh, which I inserted in a actorblueprint? I put a mesh with imported animation and I created a collaider box in the actor blueprint to be able to activate the animation when I’m near the mesh. But I can’t get the Q (interaction) command I created in the input panel of the project to work to work. How do I start the animation of this actor when I press the button (interaction Q)? Thank you so much guys! I am learning and I try not to ask for anything, so as not to weigh on others, but this thing I cannot solve.

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