Accessing ALevelScriptActor in the editor

Hellrunner2k
Tue, 26 Mar 2019 03:52:42 +0000
Mobile

so… I have a custom LevelScriptActor from wich I pull Data via Interface

however, when I’m in editor the Data seems to be from a default one although I edited the LevelBlueprint.

I getting UWorld->ULevel->ALevelScriptActor then Cast->MyLevelScriptInterface

Is there a checkbox in the project settings that makes LevelScriptActors presistent?

what is the correct way to accsess ALevelScriptActor in the editor environment?

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