RunUAT.bat ERROR: AutomationTool was unable to run successfully

JDcongote
Sun, 10 May 2015 16:44:15 +0000
Platform & Builds

Hi, I’ve been trying to package my project for some days with no luck.

First I got the “RunUAT.bat ERROR: AutomationTool was unable to run successfully.” which I thought was caused by some problems with the C++ code. I only had a test blueprint class that I was not using in the game and I think was not compiling, so I deleted it.

Now I’m getting the same error, but the console is showing before this:

Program.Main: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe UCvideogame Win32 Shipping -clean "C:\Users\user\X\X\videogame\videogame.uproject"  -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'

ProcessManager.KillAll: Trying to kill 0 spawned processes.

Program.Main: AutomationTool exiting with ExitCode=2

The UnrealBuildTool log shows this error:

ERROR: System.IO.IOException: Acceso denegado a la ruta de acceso 'C:/Users/user/X/X/videogame/Intermediate/Build/Win32/videogame/Inc/videogame/'.

(Acceso denegado a la ruta de acceso = Access denied to the access path)

I’m attaching the 2 logs.
link text
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Thank you in advance

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