# \#acceleration

**URL:** https://forums.unrealengine.com/tag/acceleration/1916.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [How to remove the physics simulation accumulation?](https://forums.unrealengine.com/t/how-to-remove-the-physics-simulation-accumulation/2667139)

<div class="topic-metadata">

**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [October 21, 2025, 9:09am UTC](https://forums.unrealengine.com/t/how-to-remove-the-physics-simulation-accumulation/2667139 "2025-10-21T09:09:04Z")

</div>

I’m having trouble with physical hits accumulating and things flying away. This is especially likely to occur when there are multiple hits in succession when the frame rate drops. I have set up substeps, but it doesn’t …

---

## [How to have instant acceleration/deceleration for character](https://forums.unrealengine.com/t/how-to-have-instant-acceleration-deceleration-for-character/468491)

<div class="topic-metadata">

**Author:** [@alex\_oiman](https://forums.unrealengine.com/u/alex_oiman)\
**Replies:** 7\
**Last updated:** [December 6, 2024, 5:02pm UTC](https://forums.unrealengine.com/t/how-to-have-instant-acceleration-deceleration-for-character/468491 "2024-12-06T17:02:39Z")

</div>

Can you elaborate your question? When you say instant response acceleration do you mean going from 0 to 5000 m/s instantly? If you just want the character to change velocity signficantly I wouldn’t bother figuring out t…

---

## [Acceleration and deceleration](https://forums.unrealengine.com/t/acceleration-and-deceleration/287233)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e281dc471](https://forums.unrealengine.com/u/anonymous_user_e281dc471)\
**Replies:** 7\
**Last updated:** [April 12, 2024, 9:32pm UTC](https://forums.unrealengine.com/t/acceleration-and-deceleration/287233 "2024-04-12T21:32:26Z")

</div>

I want to make character which smoothly starting running and smoothly stopping to idle. In first case I set “Max acceleration” to 1000 and it works good but when I try set “Braking deceleration” to any value it seems to…

---

## [How to set vehicle throttle using a speed/acceleration value?](https://forums.unrealengine.com/t/how-to-set-vehicle-throttle-using-a-speed-acceleration-value/490384)

<div class="topic-metadata">

**Author:** [@petyou98](https://forums.unrealengine.com/u/petyou98)\
**Replies:** 1\
**Last updated:** [July 5, 2023, 2:52am UTC](https://forums.unrealengine.com/t/how-to-set-vehicle-throttle-using-a-speed-acceleration-value/490384 "2023-07-05T02:52:40Z")

</div>

Hi everyone (and thank you in advance)! I have successfully connected SUMO (a transport microsimulation program for those unfamiliar) into UE4 using network sockets, with the intention of using UE4’s superior graphics t…

---

## [Getting values from ACCELEROMETER, not gyroscope](https://forums.unrealengine.com/t/getting-values-from-accelerometer-not-gyroscope/1182010)

<div class="topic-metadata">

**Author:** [@Kilka\_56](https://forums.unrealengine.com/u/Kilka_56)\
**Replies:** 0\
**Last updated:** [May 29, 2023, 7:14am UTC](https://forums.unrealengine.com/t/getting-values-from-accelerometer-not-gyroscope/1182010 "2023-05-29T07:14:12Z")

</div>

Hello. I am trying to get information about the movement of the phone, but I have only found how to get the rotation of the phone. People often confuse the accelerometer and the gyroscope, which makes it very difficult t…

---

## [Getting values from an ACCELEROMETER, not a gyroscope](https://forums.unrealengine.com/t/getting-values-from-an-accelerometer-not-a-gyroscope/1182007)

<div class="topic-metadata">

**Author:** [@Kilka\_56](https://forums.unrealengine.com/u/Kilka_56)\
**Replies:** 0\
**Last updated:** [May 29, 2023, 7:13am UTC](https://forums.unrealengine.com/t/getting-values-from-an-accelerometer-not-a-gyroscope/1182007 "2023-05-29T07:13:46Z")

</div>

I am trying to get information about the movement of the phone, but I have only found how to get the rotation of the phone. People often confuse the accelerometer and gyroscope, which greatly complicates the search. How …

---

## [How to change the rate of a characters acceleration](https://forums.unrealengine.com/t/how-to-change-the-rate-of-a-characters-acceleration/377995)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ffc3bc8e](https://forums.unrealengine.com/u/anonymous_user_ffc3bc8e)\
**Replies:** 1\
**Last updated:** [May 23, 2022, 12:16am UTC](https://forums.unrealengine.com/t/how-to-change-the-rate-of-a-characters-acceleration/377995 "2022-05-23T00:16:11Z")

</div>

In the first person shooter game, I’m using the FPS template. The game is with extremely fast movement when running & jumping. The issue I’m having is when I’m moving really fast in one direction lets say I’m moving left…

---

## [How to get current acceleration/deceleration of actor in BP?](https://forums.unrealengine.com/t/how-to-get-current-acceleration-deceleration-of-actor-in-bp/461103)

<div class="topic-metadata">

**Author:** [@TheKehlim](https://forums.unrealengine.com/u/TheKehlim)\
**Replies:** 8\
**Last updated:** [April 27, 2021, 7:27am UTC](https://forums.unrealengine.com/t/how-to-get-current-acceleration-deceleration-of-actor-in-bp/461103 "2021-04-27T07:27:11Z")

</div>

I’m trying to tilt an actor based on the current acceleration. Using the Character Movement component with Get Current Acceleration, i am able to get the pure acceleration of the actor, meaning just the acceleration bas…

---

## [How do I get the current physical acceleration of object using blueprint?](https://forums.unrealengine.com/t/how-do-i-get-the-current-physical-acceleration-of-object-using-blueprint/481626)

<div class="topic-metadata">

**Author:** [@\_sama\_35](https://forums.unrealengine.com/u/_sama_35)\
**Replies:** 2\
**Last updated:** [April 9, 2021, 12:11am UTC](https://forums.unrealengine.com/t/how-do-i-get-the-current-physical-acceleration-of-object-using-blueprint/481626 "2021-04-09T00:11:29Z")

</div>

I need to get the current acceleration of an object in my scene (real physical acceleration, not the input acceleration) and I can’t find the corresponding API. I want to compute the differential of the velocity, but I d…

---

## [How to get the acceleration of a vehicle](https://forums.unrealengine.com/t/how-to-get-the-acceleration-of-a-vehicle/473897)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_e3e14dae1](https://forums.unrealengine.com/u/anonymous_user_e3e14dae1)\
**Replies:** 2\
**Last updated:** [November 4, 2020, 3:44pm UTC](https://forums.unrealengine.com/t/how-to-get-the-acceleration-of-a-vehicle/473897 "2020-11-04T15:44:55Z")

</div>

Hi everyone, I’m new with Unreal Engine, I hope this is the correct section. I’ve implemented a car with the tutorial “Introduction to Vehicles” and it works fine. Now, I have to implement an IMU sensor, so I need the …

---

## [How to do a forward burst in mid air?](https://forums.unrealengine.com/t/how-to-do-a-forward-burst-in-mid-air/470406)

<div class="topic-metadata">

**Author:** [@Pheonix00](https://forums.unrealengine.com/u/Pheonix00)\
**Replies:** 6\
**Last updated:** [August 27, 2020, 3:50pm UTC](https://forums.unrealengine.com/t/how-to-do-a-forward-burst-in-mid-air/470406 "2020-08-27T15:50:36Z")

</div>

So I want to jump straight up with the spacebar, and then hold “W” in mid air, and then press spacebar again making the character burst forward a short distance (but only in air, not on the ground)

---

## [Replicating events related to character movement not working](https://forums.unrealengine.com/t/replicating-events-related-to-character-movement-not-working/469833)

<div class="topic-metadata">

**Author:** [@Space\_Grouse](https://forums.unrealengine.com/u/Space_Grouse)\
**Replies:** 0\
**Last updated:** [August 16, 2020, 2:08am UTC](https://forums.unrealengine.com/t/replicating-events-related-to-character-movement-not-working/469833 "2020-08-16T02:08:44Z")

</div>

I have a custom event that changes the character movement’s max acceleration. I replicated the event on the server, and confirmed that the event is running with a print string. The change to max acceleration works as int…

---

## [How to set up tilt input axis mappings for mobile devices?](https://forums.unrealengine.com/t/how-to-set-up-tilt-input-axis-mappings-for-mobile-devices/281750)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b204e58e1](https://forums.unrealengine.com/u/anonymous_user_b204e58e1)\
**Replies:** 31\
**Last updated:** [May 2, 2020, 7:23am UTC](https://forums.unrealengine.com/t/how-to-set-up-tilt-input-axis-mappings-for-mobile-devices/281750 "2020-05-02T07:23:25Z")

</div>

I tried using Tilt, Gravity, Acceleration, and Rotation Rate as axis mappings in my input settings, but they don’t do anything when I test my game on my Nexus 5. What am I missing? How do I use my device’s rotation as in…

---

## [Can you adjust how quickly something accelerates depending on how step the land is?](https://forums.unrealengine.com/t/can-you-adjust-how-quickly-something-accelerates-depending-on-how-step-the-land-is/457868)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Replies:** 1\
**Last updated:** [November 1, 2019, 7:42am UTC](https://forums.unrealengine.com/t/can-you-adjust-how-quickly-something-accelerates-depending-on-how-step-the-land-is/457868 "2019-11-01T07:42:27Z")

</div>

Hi all It has been awhile since I have used UE4. Thought about a ball game to get back in to it. Can you adjust how a ball will accelerate depending on how steep the land is. If so, will it automatically start rolling …

---

## [Accelerate Object](https://forums.unrealengine.com/t/accelerate-object/453574)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_be252c631](https://forums.unrealengine.com/u/anonymous_user_be252c631)\
**Replies:** 2\
**Last updated:** [August 9, 2019, 6:19am UTC](https://forums.unrealengine.com/t/accelerate-object/453574 "2019-08-09T06:19:47Z")

</div>

Dear Unreal Community, Today I tried around with the movement component of UE4. Then a question got in to my head: How can you accelerate or deccelerate an object smoothly as simple as possible? You know like in physics…

---

## [Changing MaxWalkSpeed, Deceleration problem](https://forums.unrealengine.com/t/changing-maxwalkspeed-deceleration-problem/390690)

<div class="topic-metadata">

**Author:** [@kbrizov](https://forums.unrealengine.com/u/kbrizov)\
**Replies:** 6\
**Last updated:** [August 3, 2019, 2:10am UTC](https://forums.unrealengine.com/t/changing-maxwalkspeed-deceleration-problem/390690 "2019-08-03T02:10:50Z")

</div>

Hello guys, I’m in this situation. I have a character derived from ACharacter. This character has 3 states: Idle, Walking, Running. I have implemented a simple state machine that changes the MaxWalkSpeed depending on t…

---

## [If I'm the only dev, should I use a build accelerator such as increadibuild?](https://forums.unrealengine.com/t/if-im-the-only-dev-should-i-use-a-build-accelerator-such-as-increadibuild/450340)

<div class="topic-metadata">

**Author:** [@vycanis1801](https://forums.unrealengine.com/u/vycanis1801)\
**Replies:** 0\
**Last updated:** [June 8, 2019, 3:18pm UTC](https://forums.unrealengine.com/t/if-im-the-only-dev-should-i-use-a-build-accelerator-such-as-increadibuild/450340 "2019-06-08T15:18:45Z")

</div>

I was just going over UE4’s intro documentation and it had said that a performance setup should include an increadibuild installation. So is it worth it if I’m the only person working on a game?

---

## [How to call acceleration of thrown object?](https://forums.unrealengine.com/t/how-to-call-acceleration-of-thrown-object/449240)

<div class="topic-metadata">

**Author:** [@tjrae1807](https://forums.unrealengine.com/u/tjrae1807)\
**Replies:** 0\
**Last updated:** [May 19, 2019, 9:38pm UTC](https://forums.unrealengine.com/t/how-to-call-acceleration-of-thrown-object/449240 "2019-05-19T21:38:50Z")

</div>

Hello, I am trying to experiment with a sound detection formula as part of a stealth mechanic for a VR game. I’d like to calculate the force of a thrown object as a starting value before adding additional modifier value…

---

## [FINALLY got mesh to rotate towards velocity, but one final bug holding BP back](https://forums.unrealengine.com/t/finally-got-mesh-to-rotate-towards-velocity-but-one-final-bug-holding-bp-back/434708)

<div class="topic-metadata">

**Author:** [@Lazy\_Lifeguard](https://forums.unrealengine.com/u/Lazy_Lifeguard)\
**Replies:** 1\
**Last updated:** [November 25, 2018, 2:33am UTC](https://forums.unrealengine.com/t/finally-got-mesh-to-rotate-towards-velocity-but-one-final-bug-holding-bp-back/434708 "2018-11-25T02:33:29Z")

</div>

I have been attempting to get my mesh to rotate in the direction of the actor’s velocity for three days now and I’m finally near the end of the issue. However, the only bug remaining with this feature is that when fac…

---

## [Make a spaceship thrust blueprint](https://forums.unrealengine.com/t/make-a-spaceship-thrust-blueprint/413676)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_34e08b70](https://forums.unrealengine.com/u/anonymous_user_34e08b70)\
**Replies:** 2\
**Last updated:** [January 4, 2018, 11:12am UTC](https://forums.unrealengine.com/t/make-a-spaceship-thrust-blueprint/413676 "2018-01-04T11:12:49Z")

</div>

How can i make a acceleration/deceleration thrust blueprint (for a star wars game)… leave w pressed= accelerate until you reach max speed…or stay at the speed where you release it leave s pressed= decelerate until you …

---

## [Make a Throttle for a Spaceship](https://forums.unrealengine.com/t/make-a-throttle-for-a-spaceship/413256)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_34e08b70](https://forums.unrealengine.com/u/anonymous_user_34e08b70)\
**Replies:** 1\
**Last updated:** [December 28, 2017, 1:24am UTC](https://forums.unrealengine.com/t/make-a-throttle-for-a-spaceship/413256 "2017-12-28T01:24:31Z")

</div>

I am doing a sort of star warsy space battle game and already have all of the movements for the X-wing (roll, look up, look down, look right/left) but I can’t figure out how to make the controls so that it accelerates/de…

---

## [\[Blueprints\] - Seeing the value of an array x seconds ago? Calculating acceleration, G-force, etc](https://forums.unrealengine.com/t/blueprints-seeing-the-value-of-an-array-x-seconds-ago-calculating-acceleration-g-force-etc/407898)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_95ae57bb](https://forums.unrealengine.com/u/anonymous_user_95ae57bb)\
**Replies:** 0\
**Last updated:** [October 25, 2017, 8:33am UTC](https://forums.unrealengine.com/t/blueprints-seeing-the-value-of-an-array-x-seconds-ago-calculating-acceleration-g-force-etc/407898 "2017-10-25T08:33:44Z")

</div>

I’ve just worked out how to convert velocity into speed, given that velocity for character movement is measured in uu/second and a uu is about a centimeter. How would I calculate acceleration and G-force? I’m having tro…

---

## [AI character acceleration before max movement speed](https://forums.unrealengine.com/t/ai-character-acceleration-before-max-movement-speed/400776)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_509d3c841](https://forums.unrealengine.com/u/anonymous_user_509d3c841)\
**Replies:** 1\
**Last updated:** [July 28, 2017, 7:16am UTC](https://forums.unrealengine.com/t/ai-character-acceleration-before-max-movement-speed/400776 "2017-07-28T07:16:29Z")

</div>

Hi there! I am trying to make some basic enemy AI that runs up to the player and hits him with a simple melee attack. Like a zombie. But I don’t know how to have my zombie move around without that first few seconds of a…

---

## [How to Move the object "Natural" by C++?](https://forums.unrealengine.com/t/how-to-move-the-object-natural-by-c/397203)

<div class="topic-metadata">

**Author:** [@Rexion\_ize](https://forums.unrealengine.com/u/Rexion_ize)\
**Replies:** 5\
**Last updated:** [July 11, 2017, 10:46am UTC](https://forums.unrealengine.com/t/how-to-move-the-object-natural-by-c/397203 "2017-07-11T10:46:06Z")

</div>

I want to move some object to move “Natural”. The Acceleration graph of the “Natural Move” is like this: (x: Time, y: Acceleration) Than, the graph of velocity and displacement would be following graph: I implem…

---

## [Making my pawn move and adding acceleration/deceleration & incremental control](https://forums.unrealengine.com/t/making-my-pawn-move-and-adding-acceleration-deceleration-incremental-control/292229)

<div class="topic-metadata">

**Author:** [@Flogger23m\_1](https://forums.unrealengine.com/u/Flogger23m_1)\
**Replies:** 1\
**Last updated:** [July 10, 2017, 2:03pm UTC](https://forums.unrealengine.com/t/making-my-pawn-move-and-adding-acceleration-deceleration-incremental-control/292229 "2017-07-10T14:03:48Z")

</div>

Hello, I am trying to make a basic flight model for an aircraft with gravity. Currently I have pitch, rolling, and yaw working via blue prints. However, I need help with the following: Making my pawn/aircraft move fo…

---

## [GetCurrentAcceleration returns different values on Server & Client](https://forums.unrealengine.com/t/getcurrentacceleration-returns-different-values-on-server-client/395214)

<div class="topic-metadata">

**Author:** [@Ryan\_Darcey](https://forums.unrealengine.com/u/Ryan_Darcey)\
**Replies:** 0\
**Last updated:** [June 1, 2017, 5:27am UTC](https://forums.unrealengine.com/t/getcurrentacceleration-returns-different-values-on-server-client/395214 "2017-06-01T05:27:23Z")

</div>

I’m using this simple blueprint function to drive animations on my character, however the values returned on client seem normalized in some way where GetCurrentAcceleration is returning values between -1 to +1. On the se…

---

## [Gradual Camera Acceleration](https://forums.unrealengine.com/t/gradual-camera-acceleration/391954)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ea87121b](https://forums.unrealengine.com/u/anonymous_user_ea87121b)\
**Replies:** 0\
**Last updated:** [April 26, 2017, 8:42am UTC](https://forums.unrealengine.com/t/gradual-camera-acceleration/391954 "2017-04-26T08:42:20Z")

</div>

Hi, I would like to have a gradual increase in speed of the camera when the player turns. It should start slow to fast and to constant. How should I do this using blueprints?

---

## [How to update the acceleration of the car (sedan) in the blueprint vehicle template during gameplay?](https://forums.unrealengine.com/t/how-to-update-the-acceleration-of-the-car-sedan-in-the-blueprint-vehicle-template-during-gameplay/377527)

<div class="topic-metadata">

**Author:** [@Chris\_Gray](https://forums.unrealengine.com/u/Chris_Gray)\
**Replies:** 4\
**Last updated:** [November 27, 2016, 8:28pm UTC](https://forums.unrealengine.com/t/how-to-update-the-acceleration-of-the-car-sedan-in-the-blueprint-vehicle-template-during-gameplay/377527 "2016-11-27T20:28:41Z")

</div>

I’m trying to edit the vehicle supplied in the template so that when a key is held down (the E key), the acceleration of the vehicle is increased. After watching the “2 - Tuning: Top Speed and Acceleration” official Unr…

---

## [Pawn slows down in air. How to maintain momentum from acceleration force, but prevent from flying/adding more force?](https://forums.unrealengine.com/t/pawn-slows-down-in-air-how-to-maintain-momentum-from-acceleration-force-but-prevent-from-flying-adding-more-force/368194)

<div class="topic-metadata">

**Author:** [@SadisticPenguin](https://forums.unrealengine.com/u/SadisticPenguin)\
**Replies:** 0\
**Last updated:** [August 25, 2016, 7:24am UTC](https://forums.unrealengine.com/t/pawn-slows-down-in-air-how-to-maintain-momentum-from-acceleration-force-but-prevent-from-flying-adding-more-force/368194 "2016-08-25T07:24:48Z")

</div>

So I have a vehicle I’ve made with the pawn class and it’s working fine in almost every other regard but I can’t for the life of me sort out how to get it to stop letting me accelerate midair after a jump. Once it’s in t…

---

## [Is "Use acceleration with paths" functioning correctly in 4.12?](https://forums.unrealengine.com/t/is-use-acceleration-with-paths-functioning-correctly-in-4-12/363293)

<div class="topic-metadata">

**Author:** [@IridiumStudios](https://forums.unrealengine.com/u/IridiumStudios)\
**Replies:** 2\
**Last updated:** [August 24, 2016, 10:16pm UTC](https://forums.unrealengine.com/t/is-use-acceleration-with-paths-functioning-correctly-in-4-12/363293 "2016-08-24T22:16:43Z")

</div>

Hi, all! I’m fairly new to Unreal, and definitely new to the forums. Pleasure to meet everybody. I have a BP class, “Monster”, extending Pawn. I’ve added a FloatingPawnMovement component to help it get around the world …

[Next page](https://forums.unrealengine.com/tag/acceleration/1916.md?match_all_tags=true&page=1&tags%5B%5D=acceleration)
