AbilitySystem: Is AddReplicatedLooseGameplayTags actually doing something?

YanDaik
Wed, 07 Sep 2022 11:31:13 +0000
C++

Because if i try to search usage of ReplicatedLooseTags its not used anywhere.
And its not virtual and not marked with ReplicatedWith so i cant change hot its replicated.

18 posts - 3 participants