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Is it possible to set visibility of a single instance of an instanced static mesh component?
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12
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11573
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June 5, 2021
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Custom rotator for Normals?
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3
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2508
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May 29, 2021
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Changing Materials on a Instanced Static Mesh
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4
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1601
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May 24, 2021
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How to get the PhysMaterial of a Foliage Type
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2
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739
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May 18, 2021
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Moving Instance Static Meshes have no collision with static objects
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4
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1203
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May 12, 2021
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Too many movable static instances
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4
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1440
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April 28, 2021
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How can I create a terrain that forms around a static mesh, rather than through it?
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12
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1219
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April 18, 2021
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Instanced Static Mesh Lightmap Shifted
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2
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845
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April 10, 2021
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Remove and add foliage instance during the game doesnt work
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0
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325
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March 30, 2021
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On Exit Editor Shows Static Mesh Assets' Materials are Modified when Using Instancing
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1
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267
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March 15, 2021
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Most efficient method of implementing 3D tile based terrain
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5
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4425
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March 10, 2021
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What's a good way to have every tri on a sphere's surface know which hexagon/pentagon cell it's in?
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8
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785
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March 4, 2021
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Ray Traced Shadows Dont Work With World Position Offset on Instanced Static Mesh or Foliage
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3
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3292
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February 27, 2021
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Tessellation and Foliage cause the Video Driver to crash
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45
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4328
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February 25, 2021
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Instanced static mesh component replication
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10
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2008
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February 9, 2021
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Foliage tool erase doesnt work
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2
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2531
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January 31, 2021
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I.Mesh does not disappear after remove instance node
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2
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762
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January 11, 2021
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Use case for BatchUpdateInstancesTransform
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2
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672
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January 11, 2021
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Add new collision (for overlap check) for each instanced mesh?
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3
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857
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January 7, 2021
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InstancedStaticMeshComponent::RemoveInstance not removing instances
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1
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323
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January 5, 2021
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Material Local Space and Instanced Static Meshes
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10
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8684
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December 30, 2020
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フォリッジをビルドすると、暗くなってしまう
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0
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787
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December 28, 2020
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When I build the foliage, it gets darker
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0
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351
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December 28, 2020
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Different meshes with the same materials - optimization
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0
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249
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December 8, 2020
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PerInstanceCustomData not working in HISM
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5
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1524
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December 4, 2020
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How to make controllable collision by property?
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0
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213
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November 30, 2020
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Need Help with Collisions on Instanced Static Meshes
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0
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401
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November 27, 2020
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Game instance - do I constantly write to this during the game ? Or only before moving to another level
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0
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251
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November 9, 2020
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AccessViolation on OpenLevel dedicated server due to InstancedStaticMesh
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0
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316
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October 23, 2020
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How to make UFoliageInstancedStaticMeshComponent with removed instances serializable?
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0
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433
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October 21, 2020
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