Vulkan render artifacts/ bug with bloom
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0
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649
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February 14, 2019
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How to make translucent materials affected by bloom (God rays)?
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0
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396
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February 1, 2019
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FFT: Does UE4 use real input FFT? Is this why output of FFT is size of (N/2 + 1) * 2?
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1
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470
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January 25, 2019
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Bug in post process settings - Bloom
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0
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931
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January 4, 2019
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Default bloom kernel. can i exlude it im my android package
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0
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408
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September 6, 2018
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Emissive material in ARKit?
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1
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454
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August 23, 2018
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Bloom ammount varies depending from pixels rendered.
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2
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371
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July 26, 2018
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Directional Source Light Shaft issue
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5
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2097
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July 4, 2018
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Enabling Bloom in Splitscreen
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3
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922
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May 9, 2018
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Bloom/hightlight clamp settings?
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0
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353
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May 1, 2018
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No AO, SSR, Bloom (post process volume) after package
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5
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727
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April 17, 2018
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Paragon character stays unsharp
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5
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670
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April 3, 2018
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Convoluted bloom causes 70 fps drop
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1
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396
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February 1, 2018
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Bloom effect won't show on mobile reflective materials.
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0
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405
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January 30, 2018
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bloom or reflections are broken in highres screenshots
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5
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1142
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December 11, 2017
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Wide aspect ratio leads to Bloom go bad
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0
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250
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August 19, 2017
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Need more explanation about bloom threshold default value
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0
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454
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August 8, 2017
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Fog and bloom problems with splitscreen
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0
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510
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August 3, 2017
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No Bloom on Galaxy S7?
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1
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354
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June 13, 2017
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Bloom not working properly?
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0
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739
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June 3, 2017
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How to configure bloom in 4.15 to look like in 4.14.3
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2
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1094
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June 1, 2017
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No bloom on Android
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4
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1416
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May 29, 2017
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What effect does it?
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1
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194
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March 21, 2017
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Sticky bloom on Vive
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1
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257
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November 21, 2016
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Bloom Intensity at 0 disables other Post Process effects when post process quality is low
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6
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1180
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October 28, 2016
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Poor bloom quality on some iOS devices
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1
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369
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July 15, 2016
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Some Post-processing effects not working
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7
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5322
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July 10, 2016
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Stereoscopic problem with light shaft bloom
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5
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1113
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June 30, 2016
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Ue4.11 forward renderer build - bloom issues
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3
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414
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June 25, 2016
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Bloom changed in version 4.12?
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1
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354
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June 8, 2016
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