Trouble Packaging Project For Windows 64-bit

anonymous_user_5398ae05
Wed, 17 Oct 2018 05:30:23 +0000
Platform & Builds

Having trouble with my project packaging successfully. I don’t know enough about this sort of thing to know what the issue is, so hoping somebody can point me in the right direction. Trying to package for Windows 64-bit. Here’s the log from my attempt, from the first of the error messages on to the end:

UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK v8.1 must be installed in order to build this target.
PackagingResults: Error: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): Took 84.5446901s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): Alone Win64 Shipping -Project=“” “” -NoUBTMakefiles -remoteini=“C:\Users\Docume
nts\Unreal Projects\Alone” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.10.17-00.18.07.txt’
UATHelper: Packaging (Windows (64-bit)): (see for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
PackagingResults: Error: Command failed (Result:5): Alone Win64 Shipping -Project=“” “” -NoUBTMakefiles -remoteini=“C:\Users\Documents\Unreal Projects\Alo
ne” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.10.17-00.18.07.txt’
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.021963 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)

Any advice will be appreciated. Thanks!

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