# \#3D-Gaussian-Splatting

**URL:** https://forums.unrealengine.com/tag/3d-gaussian-splatting/11512.md

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## [Point Cloud from 360 Footage Possible or in Update?](https://forums.unrealengine.com/t/point-cloud-from-360-footage-possible-or-in-update/2724201)

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**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 4\
**Last updated:** [May 26, 2026, 5:45pm UTC](https://forums.unrealengine.com/t/point-cloud-from-360-footage-possible-or-in-update/2724201 "2026-05-26T17:45:08Z")

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I’m still new at Reality Capture. I’ve gotten into Gaussian Spats using 360 footage from an Insta360 camera. I’m currently using SfM to generate Point Clouds and camera positions with varying results. I’m wondering if I …

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## [Low quality of gaussian splats with XVerse](https://forums.unrealengine.com/t/low-quality-of-gaussian-splats-with-xverse/2722095)

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**Author:** [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Replies:** 0\
**Last updated:** [May 14, 2026, 1:32pm UTC](https://forums.unrealengine.com/t/low-quality-of-gaussian-splats-with-xverse/2722095 "2026-05-14T13:32:39Z")

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Hi, i am trying to learn how to use gaussian splats in Unreal. I use XVerse to import my gaussian splat, but they look really bad. I tried to change sprite\_scale, tried to disable Lumen and ray tracing, increased the nu…

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## [Problem with textures in XVERSE/XCENE ](https://forums.unrealengine.com/t/problem-with-textures-in-xverse-xcene/2721495)

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**Author:** [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Replies:** 2\
**Last updated:** [May 12, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/problem-with-textures-in-xverse-xcene/2721495 "2026-05-12T15:13:30Z")

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Hi, I am trying to use Xverse in my project, but when I import my .ply, I don’t see any textures. I attached two images below, the first one shows how it should look and the second how it looks in Unreal. I tried to ch…

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## [Gaussian Splats in non-gamedev UE projects](https://forums.unrealengine.com/t/gaussian-splats-in-non-gamedev-ue-projects/2436119)

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**Author:** [@pdsplatica](https://forums.unrealengine.com/u/pdsplatica)\
**Replies:** 2\
**Last updated:** [July 1, 2025, 1:51pm UTC](https://forums.unrealengine.com/t/gaussian-splats-in-non-gamedev-ue-projects/2436119 "2025-07-01T13:51:16Z")

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Hey everyone, Our team is working with Gaussian Splatting to convert 360 video footage into high-quality 3D reconstructions (https://app.splatica.com/). We have an automated workflow for this and are now exploring ways …

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## [3D Gaussian Splatting technology](https://forums.unrealengine.com/t/3d-gaussian-splatting-technology/2274037)

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**Author:** [@SynPlanet\_Server](https://forums.unrealengine.com/u/SynPlanet_Server)\
**Replies:** 0\
**Last updated:** [January 13, 2025, 2:17am UTC](https://forums.unrealengine.com/t/3d-gaussian-splatting-technology/2274037 "2025-01-13T02:17:38Z")

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Hello, I’m working on a project in Unreal Engine. The goal of the project is to create a synthetic environment of Canberra city using 3D Gaussian Splatting technology. However, I’m encountering some performance issues. S…
