Currently it is partially consumed by scrolling.
I explain it: when I scroll with the mouse, within a scroll (listview, tileview, scroll…), what it does is consume the scroll and when it reaches the limit it runs out and consumes the viewport and zooms in/ out just what I don’t want. Resulting in both the camera and the scroll move.
Yes, I use SetInputModeGameAndUI.
I use a tile view and I can’t get the scroll of the tile view to consume it. (I don’t know how to access that type of scroll to be able to consume it)
I have also tried:
- Scrollbox (Consume mouse wheel)
-
- TileView
It doesn’t work either, leaving the same effect.