# Zoom in closer in blueprint

**URL:** <https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015>\
**Category:** Blueprint\
**Tags:** zoom, unreal-engine, question, Blueprint\
**Created:** [June 24, 2018, 11:36am UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015 "2018-06-24T11:36:55Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![anonymous\_user\_dd2d19541](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dd2d19541](https://forums.unrealengine.com/u/anonymous_user_dd2d19541)\
**Post date:** [June 24, 2018, 11:36am UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/1 "2018-06-24T11:36:55Z")

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Hi all

I am having trouble placing my static meshes as I cannot zoom in far enough, the object is about 10cm but I cant zoom in far enough to fine tune the movements.

Is there any way to zoom in closer to an object in blueprints.

Thank

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**Author:** ![Felix\_Leonhart](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Felix\_Leonhart](https://forums.unrealengine.com/u/Felix_Leonhart)\
**Post date:** [June 24, 2018, 1:05pm UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/2 "2018-06-24T13:05:33Z")

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For finetuning you have to disable snapping (green)

And set camera speed to 1. (red)

Also you can further slow down the camera with the mouse scroll wheel.

![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/b/6/db64b069e93885e44133dfcb5da519061adee37f.png)

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**Author:** ![anonymous\_user\_dd2d19541](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dd2d19541](https://forums.unrealengine.com/u/anonymous_user_dd2d19541)\
**Post date:** [July 6, 2018, 11:06am UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/3 "2018-07-06T11:06:32Z")

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Thanks, but I was meaning the limit of the zoom. once you get close enough in you can no longer get closer.

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**Author:** ![ThompsonN13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThompsonN13](https://forums.unrealengine.com/u/ThompsonN13)\
**Post date:** [July 6, 2018, 12:50pm UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/4 "2018-07-06T12:50:33Z")

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what do you mean? are you trying to place a very large object and theres camera clipping or the origin is to far away so you cant see the edge to place correctly. you could always get your object in the ballpark of where it needs to be then type in the location in the details panel. the viewport allows you to at close as you can until the object begins clipping the camera.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [July 6, 2018, 7:03pm UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/5 "2018-07-06T19:03:53Z")

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Hello KelDG,

If you would like to use the zoom function in the editor, the shortcut is Hold the Right Mouse button \> press/hold the ‘C’ key. The Camera will remain zoomed in as long as the right mouse button is held down. I hope that this information helps.

Make it a great day

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**Author:** ![anonymous\_user\_dd2d19541](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dd2d19541](https://forums.unrealengine.com/u/anonymous_user_dd2d19541)\
**Post date:** [July 8, 2018, 9:53am UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/6 "2018-07-08T09:53:09Z")

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![246588-capture.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/6/ad67556610611701fc9fc6d9a8c126b28ddf28f4.jpeg)

My object is about 25cm long, i want to zoom in closer than the image shows so i can position things better but the zoom stops here in the 10cm range.

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**Author:** ![anonymous\_user\_dd2d19541](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dd2d19541](https://forums.unrealengine.com/u/anonymous_user_dd2d19541)\
**Post date:** [July 8, 2018, 9:57am UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/7 "2018-07-08T09:57:48Z")

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That is a cool feature I did not know about, but is not what I meant, i can explain better with a picture.

 ![246588-capture.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/6/ad67556610611701fc9fc6d9a8c126b28ddf28f4.jpeg)

My object is about 25cm long, i want to zoom in closer than the image shows so i can position things better but the zoom stops here in the 10cm range. Is there a way to look closer.

Thanks

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**Author:** ![rolffson](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rolffson/32/470238_2.png) [@rolffson](https://forums.unrealengine.com/u/rolffson)\
**Post date:** [October 18, 2018, 4:29pm UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/8 "2018-10-18T16:29:43Z")

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Found this thread when searching for the same issue, so here’s my solution for future discoverers:

Had the same problem, when trying to exactly position child components in ortographic view.

Found a workaround which worked for me:

- select root component in components viewer

- in details view / transform, scale up, e.g. to 10. This should also scale up all child elements

- do the positioning work

- again select root component, and reset scale to 1

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**Author:** ![tobra](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tobra](https://forums.unrealengine.com/u/tobra)\
**Post date:** [February 8, 2019, 12:00pm UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/9 "2019-02-08T12:00:45Z")

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Wow, great idea to make it so and it works smoothly.  
Thanks for sharing 🙂

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**Author:** ![doublevoidmain](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@doublevoidmain](https://forums.unrealengine.com/u/doublevoidmain)\
**Post date:** [November 23, 2021, 6:26pm UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/10 "2021-11-23T18:26:04Z")

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EditorPreferences → Level Editor - Viewports → Controls → “Minimum Orthographic Zoom”

Set this to a low value like 50 to zoom in.

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**Author:** ![Ruslan\_Kostiuk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ruslan\_Kostiuk](https://forums.unrealengine.com/u/Ruslan_Kostiuk)\
**Post date:** [August 26, 2023, 11:21am UTC](https://forums.unrealengine.com/t/zoom-in-closer-in-blueprint/428015/11 "2023-08-26T11:21:00Z")

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Thank’s Double void,  
It works!
