# Zen Cooked Data Snapshot descriptor storage

**URL:** <https://forums.unrealengine.com/t/zen-cooked-data-snapshot-descriptor-storage/2676463>\
**Category:** Platform & Builds\
**Tags:** Cooking, unreal-engine\
**Created:** [November 19, 2025, 11:39am UTC](https://forums.unrealengine.com/t/zen-cooked-data-snapshot-descriptor-storage/2676463 "2025-11-19T11:39:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Jacobo-rpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jacobo-rpg](https://forums.unrealengine.com/u/Jacobo-rpg)\
**Post date:** [November 19, 2025, 11:39am UTC](https://forums.unrealengine.com/t/zen-cooked-data-snapshot-descriptor-storage/2676463/1 "2025-11-19T11:39:04Z")

</div>

I am trying to set up the Cooked Data Snapshots for Zenserver and the documentation ( [Cooked Data Snapshots with Zen Storage Server for Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/unreal-engine/cooked-data-snapshots-with-zen-storage-server-for-unreal-engine?application_version=5.7) ) describes how to set a path to store the snapshot descriptors.

> The snapshot descriptor can commonly be represented as JSON, as a file on the filesystem or in another storage medium

Despite the “… another storage medium” part, the actual property `NetworkSnapshotDescFileRoot`seems to be designed specifically for a network filesystem.

In our organization, we do not have a shared network drive - we use Google Drive - and we certainly don’t have filesystems shared between our developer machines and our build agents that run in AWS.  
Are there any alternatives to a network (or local) filesystem path to store the descriptors?  
Is there work ongoing to allow these to be stored and provided by Zenserver or perhaps Horde instead?
