Damned the link is actually available but not accessible unless you are me because it is a private fork of unreal.
I tried changing the visibility of the fork but git hub says: “For security reasons, you cannot change the visibility of a fork.”
Does that mean all forks of unreal have to be private? Or does that mean I should have made a public fork from the start ?
Github documentation says “A fork is a new repository that shares code and visibility settings with the upstream repository. All forks of public repositories are public. You cannot change the visibility of a fork.” So that means the unreal repo is private and my fork is thus private.
How are we meant to share forks then ?
@legendstudio can you try to click on the url provided while being logged in to a github account that is part of the EpicGames organisation ?
Perhaps that will do the trick.
I’ve also created a pull request, it was long overdue and perhaps it is more accessible ?
https://github.com/EpicGames/UnrealEngine/pull/13193
Ultimately you can give me your github handle so that I may add you to my repo