# Yet another FPS blueprint tutorial

**URL:** <https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 19, 2015, 2:19pm UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234 "2015-09-19T14:19:16Z")\
**Posts on this page:** 9\
**Page:** 23

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**Author:** ![ItsKasper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ItsKasper](https://forums.unrealengine.com/u/ItsKasper)\
**Post date:** [November 12, 2016, 11:50am UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/447 "2016-11-12T11:50:52Z")

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Hi,

In the tutorial you say you should duplicate this: [https://i.gyazo.com/c3091780e3ce5260cf4d845a53feddda.png](https://i.gyazo.com/c3091780e3ce5260cf4d845a53feddda.png)  
But i now have this: [https://i.gyazo.com/9606e613a958e1b3a3161f50fad26cb0.png](https://i.gyazo.com/9606e613a958e1b3a3161f50fad26cb0.png)  
But i don’t really get how you make the Error MSGTXT variable.

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**Author:** ![ItsKasper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ItsKasper](https://forums.unrealengine.com/u/ItsKasper)\
**Post date:** [November 12, 2016, 1:06pm UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/448 "2016-11-12T13:06:19Z")

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Hi

The tutorial says i have to duplicate this: ![c3091780e3ce5260cf4d845a53feddda.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/d/a/da29a73fe6c324aa692b718ef4a57bdc447aa41c.png)  
I now have this: ![c3091780e3ce5260cf4d845a53feddda.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/b/adbd620023b0a1c2fd1f845a28b80779f7a1c5d0.png)  
But i don’t really get how i should add the Error\_MSGTXT variable.

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**Author:** ![anonymous\_user\_fd56ab23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fd56ab23](https://forums.unrealengine.com/u/anonymous_user_fd56ab23)\
**Post date:** [December 6, 2016, 9:51pm UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/449 "2016-12-06T21:51:32Z")

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Hi guys, I’m stuck and I have no idea why. I’m at the 21 page of the first PDF to check if the main menu show up correctly. Unfortunatly I only have the background, no menu. Menu only appear if I remove the macro leave\_current\_state “mainmenu” from the custom event 'Show\_MainMenu".  
Screenshot:

 ![85a571731d4d4b029a996aa5466dbdc1.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/0/e01b38c7894e66e1ee2e38c1076d721cfb31cbb9.png)

Project RAR :

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**Author:** ![anonymous\_user\_395b899c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_395b899c1](https://forums.unrealengine.com/u/anonymous_user_395b899c1)\
**Post date:** [December 6, 2016, 10:23pm UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/450 "2016-12-06T22:23:40Z")

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This answers some of my problems!

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**Author:** ![anonymous\_user\_4579f01e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4579f01e](https://forums.unrealengine.com/u/anonymous_user_4579f01e)\
**Post date:** [October 15, 2017, 12:43am UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/452 "2017-10-15T00:43:38Z")

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Hi, first of all thanks arbopa for this awesome tutorial!

I´m having a little problem, i can not get my score limit and time limit to show the values I specified on the ENUMS, i get the number of the slot position instead, and I have selected the bind for them in the designer… ¿any one have passed through this? thanks in advance

 ![capture3.JPG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/5/b/35be6badee7b6d562a4559e8df9139870ed136f4.jpeg)

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**Author:** ![RealVilla](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RealVilla](https://forums.unrealengine.com/u/RealVilla)\
**Post date:** [January 13, 2018, 6:14pm UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/453 "2018-01-13T18:14:59Z")

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LAN Boolean Error on Host\_Game  
Hi and first off thank you for the great tutorial on hosting in UE4!

I have followed your tutorial and have learned a great deal from it. I didn’t run into any problems up until we start pulling our data to the host\_game in the MM\_Host. I created a LAN boolean in both the game instance and the MM\_Host. When I try and connect the LAN pins to the host\_game and the game instance this is what I get:

“This blueprint (self) is not a My\_GameInstance\_C, therefore ’ Target ’ must have a connection.”

“Variable node Get LAN uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.”

I have attached a screenshot of the problem below. I also realize that my mode nodes aren’t properly connected in this picture. They have recently been fixed.

Any help would be greatly appreciated!

Thanks, Renzuken

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**Author:** ![Basement\_Bob](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Basement\_Bob](https://forums.unrealengine.com/u/Basement_Bob)\
**Post date:** [January 17, 2018, 4:02am UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/454 "2018-01-17T04:02:28Z")

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RealVilla, from the photo above, the cast is not connected… either connect in execution train from “onclick” or convert to pure cast.

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**Author:** ![RealVilla](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RealVilla](https://forums.unrealengine.com/u/RealVilla)\
**Post date:** [January 17, 2018, 2:07pm UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/455 "2018-01-17T14:07:06Z")

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. Thank you so much. I’ve been using ways to get around this but I felt like it wasn’t going to work. For example, I was trying to set up my audio and had the same problem. So I created my variable in a different place than game instance. Now I can go back and fix all these little mistakes. Thanks again

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**Author:** ![SkyeEden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/skyeeden/32/1116094_2.png) [@SkyeEden](https://forums.unrealengine.com/u/SkyeEden)\
**Post date:** [March 16, 2022, 12:34pm UTC](https://forums.unrealengine.com/t/yet-another-fps-blueprint-tutorial/42234/456 "2022-03-16T12:34:07Z")

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