"xxx Not cleaned up by garbage collection"

Hello purmo037,

I have a workaround for you. You will need to add the following to your Levels Widget. These nodes are set up to destroy all actors when the level is switched. NOTE: Make sure to use the generic “Actors” class. This will tell it to seek out anything that is derived from the actors class. I hope that this helps.

Workaround:

Make it a great day