# XR & SteamVR Support on MacOS (via VMs - seems to work)

**URL:** <https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682>\
**Category:** XR Development\
**Tags:** SteamVR, Macos, unreal-engine\
**Created:** [November 17, 2024, 2:07am UTC](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682 "2024-11-17T02:07:06Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jan\_Osch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jan\_Osch](https://forums.unrealengine.com/u/Jan_Osch)\
**Post date:** [November 17, 2024, 2:07am UTC](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682/1 "2024-11-17T02:07:06Z")

</div>

Hi all,  
Hello @VictorLerp

as there are some work around found to make SteamXR working on MacOS (in Windows virtual machines via Parallels / VMware Fusion), it would be great if Epic would find a way to make it “Normally” accessible and improve XR support of UE5 on MacOS.

Please check out this:  
[How to run SteamVR on Apple Silicon](https://www.youtube.com/watch?v=0tLuKZz15FY)  
[Windows SteamVR is now possible on Apple Silicon!](https://www.youtube.com/watch?v=Wzk3nBWMKL8)

And this (to get an impression of the Performance):  
[Half-Life: Alyx Apple Silicon Mod | M4 Gameplay…](https://www.youtube.com/watch?v=o1nB4ugbF7M)

This would be super-great to get at least some XR running on Apple Dev Machines (especially with the AppleVision Pro UE5 Support released last week), so cross-platform XR prototyping & development could be done on one machine.

Thank you so much!

---

<div class="post-metadata">

**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [November 18, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682/2 "2024-11-18T15:51:13Z")

</div>

This isn’t a question of improving XR support on Mac for Unreal, it’s a question of having an OpenXR runtime that works on MacOS. If there was one, we would try to support it.

---

<div class="post-metadata">

**Author:** ![FoxygameingYT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FoxygameingYT](https://forums.unrealengine.com/u/FoxygameingYT)\
**Post date:** [December 11, 2024, 2:41am UTC](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682/3 "2024-12-11T02:41:27Z")

</div>

Actually, Unity 6 has a OpenXR SDK that can be used to build native Mac VR games, I tired it out today
