# XLocLocalization.Automation Errors in Visual Studio 2022

**URL:** <https://forums.unrealengine.com/t/xloclocalization-automation-errors-in-visual-studio-2022/2674080>\
**Category:** Programming & Scripting\
**Tags:** automationtool, unreal-engine, localization, bug-report, Visual-Studio\
**Created:** [November 12, 2025, 4:15am UTC](https://forums.unrealengine.com/t/xloclocalization-automation-errors-in-visual-studio-2022/2674080 "2025-11-12T04:15:37Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Doctor\_Kannon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/doctor_kannon/32/1130101_2.png) [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Post date:** [November 15, 2025, 7:22am UTC](https://forums.unrealengine.com/t/xloclocalization-automation-errors-in-visual-studio-2022/2674080/4 "2025-11-15T07:22:03Z")

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Ultimately, I was able to run a successful build.

1. Deleted Launcher v19, Reinstalled Launcher v18.
2. Updated Nvdia drivers.
3. Reinstalled UE 5.5.4
4. Verified UE 5.5.4
5. Repaired VS 2022 17.14.20
6. Generated Project Files
7. Deleted folders from project. See link below

> [@UE5.vcxproj Warnings when Opening Cloned Project Inside VS2022](https://forums.unrealengine.com/t/ue5-vcxproj-warnings-when-opening-cloned-project-inside-vs2022/540536/3):
>
> I’ve just encountered – for the first time – this same issue. Mine is on a renamed project, not a cloned one, but I suspect the root cause will turn out to be the name change. What I’ve tried so far are these steps (where $PROJ is my top-level project directory): From $PROJ deleted Binaries, Intermediate, .vs, .vsconfig, and $PROJ.sln. Used “grep” (Linux text search utility) to find all occurrences of the old project name, then edited the files to change them to the new name. Right-clicked on…

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