Glad you like it. The animation BP is indeed a bit freaky - but it’s just a lot of Copy Bone and Look At nodes (mostly the latter as Geodav suspected). Should perhaps be rewrite that bit in C++ later on, but then again, strangely enough, the graph doesn’t seem to have any measurable impact on performance when compared to a simpler vehicle with just a single Wheel Handler node, so maybe that would just be a classic case of premature optimization.
Regarding segmented caterpillars with wheels: There will be a train in the game (because there has to be something fast and heavy that can knock you right out when you’re not paying attention) and a train is, in fact, just a very big segmented caterpillar with wheels…