# Xcode indexing

**URL:** <https://forums.unrealengine.com/t/xcode-indexing/434480>\
**Category:** C++\
**Tags:** xcode-ios, UE4-19, unreal-engine, editor, UE4, CPP, question\
**Created:** [September 26, 2018, 12:15pm UTC](https://forums.unrealengine.com/t/xcode-indexing/434480 "2018-09-26T12:15:56Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![EblenMacari](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eblenmacari/32/749610_2.png) [@EblenMacari](https://forums.unrealengine.com/u/EblenMacari)\
**Post date:** [September 7, 2023, 4:09pm UTC](https://forums.unrealengine.com/t/xcode-indexing/434480/12 "2023-09-07T16:09:08Z")

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> [@Xcode Autocomplete Not Working](https://forums.unrealengine.com/t/xcode-autocomplete-not-working/486180/2):
>
> I can assert that this has been fixed on UE 5.3. Using Xcode 15 beta with macOS Sonoma, and everything is working perfect. Autocomplete is back even when indexing isn’t finished, and it is not taking up all the RAM. Thanks Epic, this was long overdue.

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