# XBox Controller Home Button Input

**URL:** <https://forums.unrealengine.com/t/xbox-controller-home-button-input/461440>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 7, 2020, 7:51pm UTC](https://forums.unrealengine.com/t/xbox-controller-home-button-input/461440 "2020-02-07T19:51:57Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Bent\_Vector](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bent_vector/32/1217513_2.png) [@Bent\_Vector](https://forums.unrealengine.com/u/Bent_Vector)\
**Post date:** [December 23, 2023, 1:48am UTC](https://forums.unrealengine.com/t/xbox-controller-home-button-input/461440/4 "2023-12-23T01:48:31Z")

</div>

This is duplicate of [XBOX Controller Home Button - #5 by tongucci](https://forums.unrealengine.com/t/xbox-controller-home-button/137739/5) from what I can tell.

Sorry for the very late reply. For Steam at least, you just need to bind this event and check the boolean to see whether it was opened or closed: [ISteamFriends Interface (Steamworks Documentation)](https://partner.steamgames.com/doc/api/ISteamFriends#GameOverlayActivated_t)

I’m still trying to figure this out for the Microsoft GDK…

---

_[View the full topic](https://forums.unrealengine.com/t/xbox-controller-home-button-input/461440)._
