I’m trying to render my landscape’s heightmap to a render texture while in editor (for a tool i’m working on) through the “Landscape export heightmap to render target node” but i’m obtaining wrong results.
Shouldn’t the pixel values go from 0-1 range ?
Why is there blank areas on the bottom and the right of the texture whereas my resolution seems appropriate (Render Target is 255x255 and the landscape is 255x255 verts) ?
The graph shown there is from a Editor Utility Widget if that can help (Maybe the node used is meant for runtime only ?)
EDIT : Solved! Simply messed up values for resolution, (255 instead of 225) - It’s fine now.
- Checking the “Export height into RGChannel” bool seems to solve the issue (R channel seems to be rendered correctly) but I wonder what the green channel is supposed to represent then ? (See last screenshot).