Wrong NeckToEye distance for GearVR

Hi!

Thanks for your feedback! I’ve tested with this line and it seems to correct a little but not completly the problem.

I’ve tryed something also with the “world to meters” parameter in the world properties. Trygin with “10” instead of “100” seems to correct the problem for me.

So, I’m agree with you, it seems that this headmodel and settings are strange in this new version. Actually, I’ve talked with someone from Oculus who tell me that the “lens distorsion” is probably Off. Don’t know really where we could find it in Unreal?

Thanks again for you help