Wrong Lighting On Negative Scaled Spline Meshes

Hi ,
To show you the asset, I put only needed assets to an empty level then rebuilt lighting, now problem is fixed. I think cached bad static lighting data was causing the problem. I tried to reproduce this in the new level but I was unable to do so.

I think you may mark this as resolved since I find the way to fix, just clearing static lighting cache is enough.

Here is the screenshots from old level that I just took:

After clearing the lighting cache, all surfaces are shining like the one that is resized by -1, as expected.