# Wrong Depth of Field in reflections!!Looking for solutions

**URL:** <https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896>\
**Category:** Rendering\
**Tags:** Depth-Of-Field, unreal-engine, Rendering, question\
**Created:** [June 11, 2024, 11:42am UTC](https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896 "2024-06-11T11:42:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Brush-XD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Brush-XD](https://forums.unrealengine.com/u/Brush-XD)\
**Post date:** [June 11, 2024, 11:42am UTC](https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896/1 "2024-06-11T11:42:28Z")

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![depth of field](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/f/d5f3f399a76ebac79971bffb6a0b48aa59cea299.jpeg)  
As shown in the picture, when you use a telephoto lens and place it close to the ground for shooting, the depth of field you obtain is incorrect. The camera focuses on the object, which remains clear, while its reflection is very blurry. In the path tracing mode, there is a switch called “Reference Depth of Field” that can avoid this situation, but it is not available in other modes. I hope to find a solution to this.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 11, 2024, 12:22pm UTC](https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896/2 "2024-06-11T12:22:07Z")

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In the material with the reflection, try toggling After / Before DOF.

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**Author:** ![Brush-XD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Brush-XD](https://forums.unrealengine.com/u/Brush-XD)\
**Post date:** [June 11, 2024, 12:34pm UTC](https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896/3 "2024-06-11T12:34:20Z")

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but it’s a material without translusency（100%metallic,reflection only）,After / Before DOF Options are not available

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 11, 2024, 12:34pm UTC](https://forums.unrealengine.com/t/wrong-depth-of-field-in-reflections-looking-for-solutions/1898896/4 "2024-06-11T12:34:41Z")

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Sorry, hard to tell… 😃

I can’t find anything relevant, sorry… 🤔
