# Wrong colors in 4.15P1

**URL:** <https://forums.unrealengine.com/t/wrong-colors-in-4-15p1/382784>\
**Category:** Rendering\
**Tags:** bug, unreal-engine, bug-report, Rendering, question\
**Created:** [January 24, 2017, 12:59am UTC](https://forums.unrealengine.com/t/wrong-colors-in-4-15p1/382784 "2017-01-24T00:59:04Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![Betazero](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Betazero](https://forums.unrealengine.com/u/Betazero)\
**Post date:** [February 17, 2017, 7:58pm UTC](https://forums.unrealengine.com/t/wrong-colors-in-4-15p1/382784/21 "2017-02-17T19:58:49Z")

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Also I have messed with bloom and toes and feet and knees and all 🙂 I just want RGB back. Well green actually is ok so just R and B

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**Author:** ![Betazero](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Betazero](https://forums.unrealengine.com/u/Betazero)\
**Post date:** [June 19, 2017, 2:59pm UTC](https://forums.unrealengine.com/t/wrong-colors-in-4-15p1/382784/22 "2017-06-19T14:59:14Z")

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Can we get a simple checkbox in project settings to just put Tonemapper at 0? Personally I think it should default to 0 and then you have to turn it on to use it.

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