# Wrapping reusable C++ in a separate project

**URL:** <https://forums.unrealengine.com/t/wrapping-reusable-c-in-a-separate-project/321966>\
**Category:** C++\
**Tags:** unreal-engine, CPP, question\
**Created:** [June 16, 2015, 6:34am UTC](https://forums.unrealengine.com/t/wrapping-reusable-c-in-a-separate-project/321966 "2015-06-16T06:34:07Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Mercurial\_Forge](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mercurial_forge/32/872818_2.png) [@Mercurial\_Forge](https://forums.unrealengine.com/u/Mercurial_Forge)\
**Post date:** [February 20, 2016, 6:10pm UTC](https://forums.unrealengine.com/t/wrapping-reusable-c-in-a-separate-project/321966/8 "2016-02-20T18:10:31Z")

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Creating a Runtime module like RDS-Wojtek suggested was the answer.

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Sorry for late submission of answer. Wanted to come back and mark this as answered for others to find.

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