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Wrap imported mesh with simple collision box

Hi, I’m creating an actor with a child procedural mesh which has a size that may vary (scale parameters may take a different space in the world depending on the mesh)

Is it possible to get the scale parameters which correspond to the actual size in the world?
I am trying to wrap a collision box around that procedural mesh and need to set its scale and location values according to it.
I wish that collision box to wrap imported box but it won’t work as desired. Does someone know how to do it?

I’ve tried to do it like this but collision box is off relatively to the imported mesh:

Red arrow points to the collision box and green arrow point to the procedural mesh that I wan’t to be “wrapped” with collision box: