# WPO issue in UE 5.0 on all materials, severe smear/dither

**URL:** <https://forums.unrealengine.com/t/wpo-issue-in-ue-5-0-on-all-materials-severe-smear-dither/515780>\
**Category:** Rendering\
**Tags:** Post-Processing, unreal-engine, UE5-0, Rendering, Lighting, question\
**Created:** [April 6, 2022, 10:36am UTC](https://forums.unrealengine.com/t/wpo-issue-in-ue-5-0-on-all-materials-severe-smear-dither/515780 "2022-04-06T10:36:58Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![Renanmgs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Renanmgs](https://forums.unrealengine.com/u/Renanmgs)\
**Post date:** [December 20, 2022, 1:22am UTC](https://forums.unrealengine.com/t/wpo-issue-in-ue-5-0-on-all-materials-severe-smear-dither/515780/25 "2022-12-20T01:22:05Z")

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Having the same problem as described here.

> [@Foliage has a Shadow noise/grain - How to fix it?](https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330/):
>
> I am trying to render some Nanite foliage btue the TSR is giveing me a lot of grain/noise in the foliage shadows. If you focus in the trees and grass you can see them clearly. What to do? what is the definitive solution for a crisp and clear render for a Virtual Produciton/InCamera VFX live recording?

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