# WPO animated instanced static mesh smearing

**URL:** <https://forums.unrealengine.com/t/wpo-animated-instanced-static-mesh-smearing/776920>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [February 23, 2023, 9:02am UTC](https://forums.unrealengine.com/t/wpo-animated-instanced-static-mesh-smearing/776920 "2023-02-23T09:02:23Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Zkarts](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zkarts/32/726811_2.png) [@Zkarts](https://forums.unrealengine.com/u/Zkarts)\
**Post date:** [May 24, 2023, 12:51am UTC](https://forums.unrealengine.com/t/wpo-animated-instanced-static-mesh-smearing/776920/4 "2023-05-24T00:51:13Z")

</div>

I updated my project to 5.2 and attempted the suggested fix again, but that did not resolve the issue for us. I recreated the project by Fine\_Cut\_Bodies and submitted a bug report for it.

---

_[View the full topic](https://forums.unrealengine.com/t/wpo-animated-instanced-static-mesh-smearing/776920)._
