I’m thinking of a 3D space type game where areas of space and space objects are dynamically created and updated from a database. Maybe multiplayer, maybe just simple persistence, but lots of database interaction. Fly through space by clicking around and/or WASD, and long distance travel using map overlay. Lot’s of overlays for trading, charts and other time consuming activities. Something like a good old “Space Empires”.
I’ve been goofing around with all kinds of different things, from html5 to SDL/OpenGL. I’ve have some concepts fleshed out, but I need something a little more solid than a web based architecture so-to-speak.
I look at the unreal engine, and unity to a lessor extent, and I see stages, drag and drop concepts, static maps, and a workflow that doesn’t fit what I’m trying to accomplish. From the information I’ve gathered, I’m afraid I’ll spend as much time twisting unreal to something I can use as if I just started from scratch.
Would Unreal benefit me here? Can I build a 3D Space Empires concept and connect to my database of choice, and see any time savings over media libraries and opengl? I prefer to code as opposed to drag and drop, but I’d like to get something accomplished this decade. C++ would be my language choice.
Any input from those in the know would be appreciated!