# Would like light shaft occlusion to work in VR

**URL:** <https://forums.unrealengine.com/t/would-like-light-shaft-occlusion-to-work-in-vr/390149>\
**Category:** Rendering\
**Tags:** Fog, unreal-engine, Rendering, Lighting, question\
**Created:** [April 6, 2017, 2:14pm UTC](https://forums.unrealengine.com/t/would-like-light-shaft-occlusion-to-work-in-vr/390149 "2017-04-06T14:14:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_28186b8d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_28186b8d](https://forums.unrealengine.com/u/anonymous_user_28186b8d)\
**Post date:** [April 6, 2017, 2:14pm UTC](https://forums.unrealengine.com/t/would-like-light-shaft-occlusion-to-work-in-vr/390149/1 "2017-04-06T14:14:16Z")

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Hi UE,

Saw this issue, [Unreal Engine Issues and Bug Tracker (UE-31350)](https://issues.unrealengine.com/issue/UE-31350), that has been closed with a note that people should let you know if it was important.

We would like to have this feature in our game. However, if we are to build a custom version of UE perhaps we might be better off with this: [https://github.com/NvPhysX/UnrealEngine/tree/VolumetricLighting-4.15](https://github.com/NvPhysX/UnrealEngine/tree/VolumetricLighting-4.15)

What do you think?
