Might be a simple solution. I don’t know.
I’d like to give my character a torch. So far I’ve got a temporary mesh and pointlight set up.
The problem here is that due to it being simply one pointlight, the torch mesh right below casts an enormous shadow.
(The huge square shadow is from the temporary torch mesh)
I’ve also tried various other locations. Inside the torch mesh will obviously remove the mesh shadow entirely while multiple pointlights evenly distributed around the torch mesh result in similarly ugly shadows.
What would be the best way to tackle this problem?