# WorldDesigns - Cyberpunk City Generator - Procedural Neon Night City 

**URL:** <https://forums.unrealengine.com/t/worlddesigns-cyberpunk-city-generator-procedural-neon-night-city/2855771>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 14, 2026, 10:28am UTC](https://forums.unrealengine.com/t/worlddesigns-cyberpunk-city-generator-procedural-neon-night-city/2855771 "2026-11-14T10:28:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JoAudei](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JoAudei](https://forums.unrealengine.com/u/JoAudei)\
**Post date:** [November 14, 2026, 10:28am UTC](https://forums.unrealengine.com/t/worlddesigns-cyberpunk-city-generator-procedural-neon-night-city/2855771/1 "2026-11-14T10:28:02Z")

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Generate a rain-soaked neon cyberpunk city in one click.

Place a Settlement Forge Generator actor in your level, select it, and click GenerateSettlement in the Details panel (category "Settlement Forge | Actions"). You get a full night district: a street network, lit modular buildings, shopfronts with signs and awnings, crossings, an elevated rail line and street props, under rain with wet-street reflections. Click RandomizeSeed for a new layout; the same seed always gives the same city back.

Everything is built from a modular kit, so it stays editable: choose the seed and settlement scale, protect areas with Exclusions, nudge or remove single plots with Plot Overrides, and save your own look as a Style asset.

Includes a ready-to-open demo map (L\_CyberCity) and the one-click DA\_SF\_Cyber style.

Features

- One-click generation; the same seed always gives the same layout

- City-style street networks at hamlet, village, town or city scale

- Modular lit buildings, shopfronts, neon signs, awnings, props and litter

- Elevated rail, rain, puddle ripples and wet-street reflections

- Exclusions and per-plot overrides for art direction

- Save your own looks as Style assets (settings plus lighting)

- JSON layout export

- C++ runtime module; Nanite and Lumen not required

Limitations

- Stylised look, not photoreal

- Buildings are solid collision volumes with no interiors

- Generation runs while you wait; no World Partition streaming

- No traffic or navigation system

- Tested on Win64 with Unreal Engine 5.8.1

Support: jossephibrahim@gmail.com

> **[Cyberpunk City Generator - Procedural Neon Night City](https://www.fab.com/listings/afbc72ce-a644-445d-b8b3-f0c0cc8eef75)**
>
> Generate a rain-soaked neon cyberpunk city in one click.Place a Settlement Forge Generator actor in your level, select it, and click GenerateSettlement in the Details panel (category "Settlement Forge | Actions"). You get a full night district: a...
