Been working on the streaming for a few days now. I can get the sub-levels to load and unload. The tiles spawn when I load. They do not go away when I unload.
I have Child blueprints of my map generator, one for the east and one for the west. When each sub-level is loaded, the child map generators generate their respective side of the map. I have a feeling though that they generate into the persistent level and not into the sub-level that they came from. This means they can’t unload because they are part of the main map. I can see any way to tell the tiles to spawn in any given level. Anyone know?
Until I get a good answer for this or a better way to wrap the world, I will see if I can get the teleportation volumes working which should at least give me a functional world wrap mechanic, even if I can’t unload parts of the world.