World System similar to EVE Online or Starsector

Understandable, but I’m a programmer at heart so thinking about solving these problems is 80% of the joy of game dev for me haha. I already have a “core gameplay loop” idea but a lot of the core gameplay and enjoyment factors come from this system up above.

A lot of the games I played were good, but they were always lacking something.

Astrox Imperium lacked world feeling… when you’d go into a system it would feel a bit empty. Yes ships would move around… but they’d have no purpose. You’d never see ships warp in. There would be no convoys, or other fleets really. And the worst part are the raiders that would spawn on timers.

Avorion was just frustrating in many aspects (trading was pain, getting money wasn’t super hard just time consuming with mining).

Eve just has tons of ganking.

Granted these games above are not bad games, it’s just no game seems to get everything I like right, so I’ve decided to take my own crack at it. (Starsector is the best space game for me in this regard)

My idea is combining the good ideas from many games and adding in my own flare / features. No matter how difficult the concept is I want to try and build this.

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