World Partitioning: Getting Unloaded Actors

Due to world partitioning, objects super far away are unloaded, then get loaded when you get close enough.

This is quickly resolved by turning off “Is Spatially Loaded”. But is it possible to get “unloaded” actors, so I don’t have to keep them loaded all the time.

For example, I have a level that’s huge, but I need to be able to get all “selectable” items as a list so I can display them on the right side of the screen. But some super far away items are glitching / not showing up correctly because they are unloaded.

Considering it’s just a huge star system, and not large city or spread out world, the # of entities loaded may not be big enough such that unchecking “Is Spatially Loaded” may not have such a huge performance decrease. But if it still causes problems, I’m just wondering if there’s a workaround.

I’ve also thought about using Data Tables to store all the actors of a level. But even then… how do I get all the actors initially to store them there haha. Maybe uncheck “Is Spatially Loaded” for everything, store them in the data table, then check “Is Spatially Loaded”?

if there’s a much easier solution to this, I’d appreciate it! Thanks!