World Partition, Virtual Texturing and Tiled Landscapes

You can simply import the landscape via the “Import file” option in the Create Landscape dialog, just pick a file from the tile set and the engine will detect all of them (it doesn’t seem to like if there are other file types like png in the same folder though). It will then import all of them as one big landscape, but you can selectively load and unload grid cells in the “World Partititon” dialog.

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